After I self-chastised for failing to do… really anything, I finally buckled down and finished the trooper story. Done. Bleh. It would have been more fun if my last class to go had been imp side where I have a guild and stuff, but I’m never pub side anymore, so it was lonely and lame.
Not gonna lie – I was unimpressed. After the “holy shit” moment at the end of the starter planet, which was awesome, everything went to crap.
I was particularly annoyed with the most recent Corellia tasks. I’m supposed to gather rebel leaders to my cause. I had to literally drive over to a doorway, go into a room, talk to a guy, say the same exact thing, and watch his team roll out. Drive to the next door. Repeat. Three times. There weren’t even any dialogue options. After that, “[Flip Garza the bird]” should have been on the discussion wheel.
I was so done after I finished chapter 3. Yes, I still have a pending quest. Apparently, Socks wants me to go with him somewhere and until I do that, he won’t propose or want to have kittens. I’m ok with leaving that unfinished. I’m still cheesed off at him for yakking on the clean sheets (true story, unfortunately more IRL than in-game).
So, yeah, this is my “I’ve been awol here, oops” post. Mostly because lazy player is lazy (and as a consequence, lazy blogger is lacking in source material.)
I haven’t done Chapter 13 or after. I figure it will be pretty fun to blow through chapters back-to-back. No rush.
I have to finish the stupid trooper story. It’s my last one before I get the shiny yellow icon. I’m on Corellia and I just have to damn well buckle down and finish. It’s seriously been months since I created this toon.
If Bioware thinks I’m going to create a new toon for this dark/light crap they can stuff it. It’s taken me this long to slog through trooper and that’s going to be my last true grind. I bought some level 60 tokens for credits off the GTN to solve that problem.
So what am I doing? Raiding. Srs bsns raiding – I mean “ops,” totally ops. Now, I know, there’s no new content, and that really bugs me – but that’s not the reason I raid. I get together with a bunch of people and we have fun and laugh. We talk about bitey kittens and other random stuff.
Because my world centers around the short hours I have to raid weekly, I’m building up sets for my alts so they can raid too. Hello, lockouts, my old friend. Also, hello “holy shit I have no mana ever” sorc changes, wtf. I’m looking seriously at other healing options (and gearing them up).
Congrats to me, I’ve been poked thrice1 about giving the internet 5 facts about me. But at least they called me creative. So there is that.
1. I have cat issues. Guys, I have had the shittiest 6 months ever where I had to euthanize two of my three cats that had grown old and sick at around the same time. We now have the remaining cat (6 years old) and a new kitten that is very bitey. They have not been introduced to each other yet. This will be interesting.
2. I’m an attorney. Half of you just said “well, duh.” The other half said “wait, what?”
3. In real life, I pay almost no attention to fashion, other than to avoid being a fashion mistake. Rules for my wardrobe are:
must be black or match with black
does not require ironing
does not require pantyhose
does not require a strapless bra or any other special underpants
no uncomfortable shoes
items that require regular leg shaving are rare
I keep a full “lawyer costume” in my office in case I fucked up my wardrobe in the morning and have to attend a meeting or whatever.
4. I have a Starbucks problem. I have now involved my offspring in this problem. But decaf for little jedi because I’m not a total idiot.
5. I get violently motion sick from things that often involve no motion, such as imax movies. In the past I’ve tried to be stubborn and still do things like play first person shooters. Now, I avoid things like that. If I spend too much time in SWTOR running around in tight spaces (like decorating my stronghold) or swiveling the camera (looking for quest items), I start getting queasy. Usually raiding isn’t a problem.
Now I’m supposed to tag people but pretty much everyone’s been tagged, so I’ll just quit now. I’m one of those people who got chain letters as a kid and tossed em straight into the trash. They’re just baby pyramid schemes.
Dark Heal now has a base cost of 70 Force (up from 55 Force) and heals for slightly more (.49%).
Resurgence now has a base cost of 40 Force (up from 30 Force) and heals for a bit more (4.94% for the instant heal, and 3.70% for the heal over time.).
Static Barrier now has a base cost of 45 Force (up from 35 Force) and absorbs slightly more damage (1.43%).
Dark Infusion now has a base cost of 45 Force (up from 37) and heals for a bit more (3.25%).
Innervate now has a base cost of 60 Force (up from 48) and heals for a bit more (4.04%).
Revivification now has a base cost of 75 Force (up from 60).
Roaming Mend now has a base cost of 65 Force (up from 50) and heals for slightly more (1.28%).
The healing done by Renewal has been increased (by 3.70%) to match the healing done by the heal over time portion of Resurgence.
Penetrating Darkness now increases your bonus healing by 3% (down from 5%)
Corruption Sorcerers are presently exceptional healers who outperform the other healing disciplines in the game and create unbalanced PvE and PvP scenarios. By increasing the Force costs of heals—and counterbalancing the cost increase with a slight healing boost—we are leveling the healing potential of the Corruption Sorcerer to better fit alongside other healing disciplines and combat encounters witnessed in game.
Some may wonder why we did not just increase the healing capabilities of the other healing disciplines in the game to match that of the Corruption Sorcerer. In this instance, we could not do that because all of the combat math for the game (both PvE and PvP) is balanced around the current healing capabilities of the other healing disciplines. So if we were to increase the healing capabilities of the other healing disciplines to match the healing capabilities of the Corruption Sorcerer, then healing would be more effective than intended, which would cause problems in both PvE and PvP.
We decided to increase Force costs and slightly improve the strength of individual healing abilities in this balancing initiative to prevent Corruption Sorcerers from feeling impotent following these changes. Burst healing should feel like what is on Live, yet the sustained healing experience will be notably decreased. This design lowers the average healing output of the Corruption Sorcerer to better match other healing disciplines while still allowing the Sorcerer’s individual heals to make an impact.
Basically we’re upping the force cost of everything by 20-30%, give or take, and upping the power of the spells by… .5-4%. Much boo. As a practical matter, this means:
More GCDs spent tapping for force
Fewer insta-heal-puddles (because we’ll be using the charges to force tap).
Fewer insta-roaming-mends (where all charges go off without the target taking damage) because resurgence needs to be used on innervate to get the stacks at all costs.
This makes me stabby. I don’t care that I was already OP. This change may force me to change my habits. I’m way too lazy for that.
What will cheer me up? I know, I’ll snicker at Quinn.
I’ll let you in on a little secret: I hate doing dailies for cash. I’ll do them for rep to get a dye recipe. I’ll do them for crystals so I can buy presents for my idiots, but not cash.
So when I need cash to purchase the latest fashion (I’m lookin at you, Jedi Strategist outfit), I go forth to the GTN and craft and sell dye kits. This has kept me reasonably supplied with cash.
Here’s why crafting and selling dye kits is a good idea:
(1) They are consumable. There will always be customers because you can’t reuse your kits.
(2) They are a pain in the ass to make and people would just rather pay, even if the price is way out of whack compared to the cost of mats.
Now, boys and girls, here’s why I say making (and selling) dye kits is a huge pain in the ass:
(1) Unlike most things you want to craft, you will need low level materials of just about every tier. Even with the stacking changes, this adds up to an entire cargo bay devoted to it.
(2) The materials themselves are also a fussy nuisance – both in the gathering and the sheer variety. Typically you will need 3 different color crystals from the same tier for any given dye kit. However, at any given time, there is only one color crystal mission for each tier. And that color crystal mission may bring back the color that you don’t need. I find that having multiple toons with archaeology is the only way to keep up with my color crystal needs.
(3) You need reputation to get recipes for the “good” ones. If any old artificer can make them, the prices are way low. If the recipe requires rep to get, the kit fetches a better price. I even repeatedly went to Voss, to get a recipe.1 Now, if you’ve been playing the game since the beginning, you should have enough rep with all the relevant factions to buy the recipes you want – or only be a few quests short. But if you started playing just recently and skipped certain quest hubs, you might have to go back and start the painful process from newcomer.
(4) You have to keep a variety of kits on hand and can’t just cheat and make and unload the same kit over and over. Some idiot will inevitably flood the market with a given kit, and selling the kit in competition with that moron is useless. On the other hand, you may have kits that don’t happen to be on the GTN right then, and you can quickly unload them (for exorbitant prices). If some idiot has flooded the market with something, I wait a few days and try again after all his auctions have been snapped up or expired. I generally keep on hand 3-5 of each kit to put on the market when conditions are good.
Have I talked you out of making dye kits yet? Yes? Ok fine, go run the star fortress again, see if I care.