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Category Archives: Theorycraft

No, Don’t Nerf Baldy!

Hawtpants of the Old Republic Posted on June 23, 2017 by NjessiJune 23, 2017

Owch, the nerf bat, it hurts so baaad.  Poor Baldy.  Just as I thought I might yoink her out of retirement… nope. If you haven’t seen the Healing Sorc/Sage changes, go read about it on Dulfy.  I’ll wait. (Insert Elevator … Continue reading »

Posted in Theorycraft | Tagged Healing, Nerfs, Patch 5.3, Sage/Sorcerer, Whining | 5 Replies

Mom, Bioware Hit Me With The Nerf Bat!

Hawtpants of the Old Republic Posted on May 20, 2016 by NjessiMay 21, 2016

NO NO NO!  I’m about to throw a tantrum.  Isn’t it a bit too late to nerf the crap out of something halfway through an expansion?  Like when they suddenly changed crafting. Boooo. Here’s the official post: Sorcerer Dark Heal … Continue reading »

Posted in Theorycraft | Tagged Healing, Nerfs, Patch 4.5, Patch Notes, Sage/Sorcerer, Whining | 4 Replies

Patch 2.8 Notes According To Me

Hawtpants of the Old Republic Posted on June 10, 2014 by NjessiJune 10, 2014

Wall of Text notes are up. And here’s what they’re doing to sentinel/marauder watchman/annihilation: Annihilate now deals more damage and costs 4 Rage. Vicious Throw and Annihilate now have a 25/50/75 percent chance and Vicious Slash now have a 15/30/45 … Continue reading »

Posted in Fashion, Missions, Operations, Theorycraft | Tagged Cartel Market, Dailies, Double XP, Gree, Group and Ops Finder, Legacy, Legacy Gear, Patch 2.8, Patch Notes, Pugs, Reputation, Sentinel/Marauder, World Events | 3 Replies

Marauding in Patch 2.8

Hawtpants of the Old Republic Posted on May 2, 2014 by NjessiMay 2, 2014

Now, I realize that the patch notes are subject to change.  In this case, I really hope they will change. Annihilation Annihilate now deals more damage and costs 4 Rage. Pulverize has been reworked. It now offers a flat 3/6/9 … Continue reading »

Posted in Theorycraft | Tagged Combat/Carnage Spec, Patch 2.8, Patch Notes, Sentinel/Marauder, Watchman/Annihilation Spec | Leave a reply

Patch 2.7 According To Me

Hawtpants of the Old Republic Posted on February 14, 2014 by NjessiFebruary 14, 2014

Hello there!  Yesterday, bioware posted some projected changes in 2.7, and I’m going to mention the ones that are interesting to me.  Because, ya know, my opinion is important. With a few exceptions, these are PvP nerfs that have less … Continue reading »

Posted in SWTOR Generally, Theorycraft | Tagged Patch 2.7, Sage/Sorcerer, Scoundrel/Operative, Sentinel/Marauder | 14 Replies

Feeling A Bit Useless As Marauder DPS

Hawtpants of the Old Republic Posted on November 20, 2013 by NjessiNovember 20, 2013

Last night was one of those nights where few things were going right.  The biggest problem was that we had 3 melee DPS (2 marauders and a juggernaut) and things were not working.  Usually, the group makeup includes a couple … Continue reading »

Posted in Guild, Operations, Theorycraft | Tagged AOE, Jedi Knight, Ranged And Melee DPS, Sentinel/Marauder, Sith Warrior, Whining | 4 Replies

Marauder/Sentinel Patch 2.5 Projected Changes

Hawtpants of the Old Republic Posted on October 23, 2013 by NjessiOctober 23, 2013

Omg omg omg 2.5 changes, yo.  Yes this is about a week late, but I had Stuff Come Up and was offline for a while. Buffs Annihilation/Watchman Improvements The stacking buff provided by Juyo Form now lasts 24 seconds (up … Continue reading »

Posted in Theorycraft | Tagged DPS, Focus/Rage Spec, Patch 2.5, Patch Notes, Sentinel/Marauder, Watchman/Annihilation Spec | Leave a reply

Sentinel/Marauder: The First 3 Answers

Hawtpants of the Old Republic Posted on August 15, 2013 by NjessiFebruary 24, 2014

So, as you probably know, there are class reps for all the classes now and they’re asking the devs the class’s top questions that the devs will totally answer and not dodge, right? The first batch came back for Sentinel last … Continue reading »

Posted in Theorycraft | Tagged Sentinel/Marauder | Leave a reply

Updates To Sentinel/Marauder Guide

Hawtpants of the Old Republic Posted on July 22, 2013 by NjessiAugust 26, 2013

Things have been quiet around here – and if you’ve been following me on twitter, you’ll know I’ve been doing some serious rewrites of and additions to the Sentinel/Marauder guide.  That takes a lot of time! And Effort.  And Brains. … Continue reading »

Posted in Blogging and Web, Operations, Theorycraft | Tagged Gear, Guide, Sentinel/Marauder | 1 Reply

[Marauder/Sentinel] Leveling As Rage/Focus Is Good

Hawtpants of the Old Republic Posted on June 5, 2013 by NjessiJune 5, 2013

In the spirit of Trying New Things, I tried Focus spec for a few levels when I took my Sentinel through Makeb.  I did not love it, especially since I was comparing it to the Focus spec of pre-2.0 when … Continue reading »

Posted in Theorycraft | Tagged DPS, Focus/Rage Spec, Leveling, Sentinel/Marauder | Leave a reply

Sentinel In Makeb

Hawtpants of the Old Republic Posted on April 19, 2013 by NjessiApril 19, 2013

I yammered a few weeks ago about what I thought about the Sentinel changes before I had a chance to test them.  Now I am playing with them and I’m going to share my incoherent thoughts with you.  (I’m in … Continue reading »

Posted in Theorycraft | Tagged Combat/Carnage Spec, DPS, Focus/Rage Spec, Makeb, Patch 2.0, Sentinel/Marauder, Watchman/Annihilation Spec | 8 Replies

New Skill Trees For Patch 2.0: I Like the Destination, but the Journey Looks Scary.

Hawtpants of the Old Republic Posted on March 27, 2013 by NjessiMarch 27, 2013

I haven’t spent a whole crapton of time on the new talents and the trees, because everything is subject to change.  I’m pretty late to the party on this one.  (By the way, I’m using the SWTOR Spy PTS talent … Continue reading »

Posted in Theorycraft | Tagged Alts, Expansion, Gunslinger/Sniper, Leveling, Patch 2.0, Public Test Server, Sentinel/Marauder, Skill Trees, Spec, Theorycraft, Whining | Leave a reply

Sentinel Builds for 2.0: Initial Thoughts

Hawtpants of the Old Republic Posted on March 21, 2013 by NjessiApril 15, 2013

I finally got around to playing with the skill trees for Sentinel.  Yeah, I know, I’m behind.  SHUT IT.  I used the Swtor Spy PTS calculators. At first glance, it looks like Combat gets a good headstart, because dual wield … Continue reading »

Posted in Operations, SWTOR Generally, Theorycraft | Tagged Combat/Carnage Spec, Focus/Rage Spec, Patch 2.0, Sentinel/Marauder, Skill Trees, Theorycraft, Watchman/Annihilation Spec | 3 Replies

I Wrote A Jedi Sentinel Guide

Hawtpants of the Old Republic Posted on March 6, 2013 by NjessiMarch 6, 2013

… because I am clearly insane.  I was just frustrated that there aren’t a whole lot of guides out there… Anyway, check it out, and tell me if I did get something wrong, so I can fix it. (P.S. After … Continue reading »

Posted in Blogging and Web, Operations, Theorycraft | Tagged DPS, Guide, Jedi Knight, Njessi Is A Moron, Sentinel/Marauder, Theorycraft | 20 Replies

We Would Have Beat Them By Now If You Were Ranged DPS

Hawtpants of the Old Republic Posted on October 9, 2012 by NjessiOctober 9, 2012

Toth And Zorn Are BFF With Ranged DPS So, this weekend, we’re bashing our heads against Toth and Zorn, the first bosses of Heroic EC, for the quintillionth time.  We are not quite beating the enrage timer.  They are going … Continue reading »

Posted in Operations, Theorycraft | Tagged DPS, Ranged And Melee DPS, Whining | 22 Replies

Black Hole Gear For Sentinels And DPS Guardians

Hawtpants of the Old Republic Posted on September 4, 2012 by NjessiFebruary 25, 2014

When I first saw the black hole gear, I was pretty damn disappointed.  Some items were an upgrade, a SLIGHT upgrade, over my Rakata stuff.  But in most cases I’d actually LOSE a hefty chunk of strength.  No. Way. Whilst … Continue reading »

Posted in Operations, Theorycraft | Tagged Black Hole, DPS, Gear, Guardian/Juggernaut, Jedi Knight, Rakata, Sentinel/Marauder, Spreadsheets Are Srs Bzns | 2 Replies

Theoretical DPS

Hawtpants of the Old Republic Posted on August 15, 2012 by NjessiAugust 15, 2012

Things I don’t miss about WOW: Meters Cookie cutter specs, where if you don’t use it, you FAIL Highest theoretical DPS Seriously, I may kick in the crotch the next person who talks about highest theoretical DPS.  This concept is … Continue reading »

Posted in Theorycraft | Tagged Combat/Carnage Spec, Dirty Fighting Spec, DPS, Epic Fail, Jedi Knight, Meters, Scoundrel/Operative, Scrapper Spec, Sentinel/Marauder, Smuggler, Theorycraft, Watchman/Annihilation Spec, World of Warcraft | 14 Replies

Upper Hand: How the Eff Does That Work?

Hawtpants of the Old Republic Posted on January 17, 2012 by NjessiOctober 6, 2012

Upper hand1 is difficult.  I’m having trouble wrapping my brain around it and it will take even longer for it to be second nature.  But I’m assuming that everyone else is having the same problem, right? The “Build and Consume” Model … Continue reading »

Posted in Theorycraft, User Interface | Tagged Guide, Healing, Sawbones Spec, Scoundrel/Operative, Smuggler, Upper Hand/Tactical Advantage | 6 Replies

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