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Hawtpants of the Old Republic

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Get Thee To The Official Forums And Demand Fashion

Hawtpants of the Old Republic Posted on November 1, 2012 by NjessiNovember 1, 2012

The devs have asked:

Hey folks, the Cartel Market team wants your help and advice in determining possible future content.

Specifically, they want to hear about what current in-game outfits you’ve been envious of that you would love to see available for other classes as moddable outfits. Please post your thoughts and ideas below!

I am just at a loss because I want SO MANY THINGS.  I must formulate a cogent response!  Beyond wildest dreams, brain cannot think, have the dumb.

But you guys, I’m sure you don’t have an attack of the dumb.  So if there was ever a reason to brave the trollery and asshattery of the official forums, this would be that.

Go ask for your favorite fashions.

But no more bikinis, or I’ll blaster you to the face.

Posted in Fashion | Tagged Cartel Market, Clothing Color | 4 Replies

Devs Explain Dude, Where Were My Comms?

Hawtpants of the Old Republic Posted on October 29, 2012 by NjessiOctober 29, 2012

We Get Answers About Our Comms

You may recall my unseemly reaction to the removal of BH comms from story mode EC bosses and chests without so much as a peep.  Well, a the devs put out a statement finally explaining, dude, where were my comms. (Emphasis mine)

So let me step in here and explain why these changes were made and what we’ll be doing to improve the current situation.

When Explosive Conflict was released, it was stuffed full of Black Hole Commendations in all difficulty modes, which was not actually intentional. For some guilds, this setup heavily incentivized running a single Operation twice every week to maximize their accrual rate. For other guilds, this made the prospect of attempting hard mode risky and inefficient compared to sticking with story mode. It was awkward and puzzling, but it sort of worked, so we left it as is.

With the balance adjustments to Explosive Conflict in 1.4, we took the opportunity to correct the loot packages. Story mode is intended for players who want to run Operations in a more relaxed atmosphere; it’s not meant to replace or bypass hard modes, but it should offer incentives that smoothly segue into the higher difficulties. Unfortunately, we erred on the low side with those incentives and failed to communicate the changes for 1.4. We apologize for the oversight.

So here are the changes you’ll be seeing in 1.4.3:
– Increased Black Hole Commendations granted by [WEEKLY] Galactic Operations from 8 to 15.
– Increased Black Hole Commendations granted by [WEEKLY] Galactic Crisis Points from 8 to 20.
– The final boss of Terror From Beyond now drops additional Black Hole pieces in story mode. (+2 in 8-man, +4 in 16-man)
– The final boss of Explosive Conflict now drops additional Black Hole pieces in story mode. (+2 in 8-man, +4 in 16-man)

The key here is that guilds running story mode aren’t forced to play it safe every week, but it’s perfectly valid if they’d like to. The weekly missions should provide a good avenue for guilds gearing up for the recent hard modes, especially with the upcoming addition of Campaign Armorings to the Black Hole vendors in 1.5. It also makes more sense – Operations should be the best source of gear commendations regardless of difficulty mode.

As for nightmare mode Karagga’s Palace, the commendations were actually removed as a side-effect of migrating the chests out in favor of putting loot directly on the bosses; however, the updated boss loot did not make it into 1.4. In 1.4.3, the commendations will be migrated to the weekly mission, and the vanity items will be moved directly onto the bosses:

– [WEEKLY] Deadly Operations now grants 10 Black Hole Commendations.
– In nightmare mode, the Dessler Turbo is now guaranteed to drop directly from Karagga the Unyielding.
– In nightmare mode, most bosses in Karagga’s Palace now have a chance to drop the M0-GUL Thrall Droid or Karagga’s Unyielding Helm.

One of our top priorities for future updates is to shape the endgame gear progression into something more coherent. We’ll also be working harder to keep a dialogue open with you guys. Good hunting!

Jesse Sky
Flashpoint and Operations Team

Why I’m Overall Pretty Damn Happy

A lot of stuff in there to like.

Communication

Unfortunately, we erred on the low side with those incentives and failed to communicate the changes for 1.4. We apologize for the oversight… We’ll also be working harder to keep a dialogue open with you guys. 

I’m pretty damn happy that they owned up to it and explained what the hell was going on.  It makes a lot of sense how things occurred, when at the time we were quite baffled (and pissed).  I also like the communication.  Please, more communication like this.  Pretty please.

Story Mode As Step To Hard Mode

Story mode is intended for players who want to run Operations in a more relaxed atmosphere; it’s not meant to replace or bypass hard modes, but it should offer incentives that smoothly segue into the higher difficulties… The weekly missions should provide a good avenue for guilds gearing up for the recent hard modes, especially with the upcoming addition of Campaign Armorings to the Black Hole vendors in 1.5.

I’m pretty damn happy that they’re acknowledging (and supporting) story mode as an entry into hard mode for that same op.  That softens the story mode/hard mode divide that was widening, since most guilds don’t fit neatly into one category or the other.

Gearing For Ops By Running Ops

It also makes more sense – Operations should be the best source of gear commendations regardless of difficulty mode. 

As I’ve been saying all along, it makes no earthly sense that the best way to get ops-geared would be by doing non-ops activities.  And now the devs are saying the same! Non-ops activities should be a supplement or an alternate path, but not mandatory.  That’s something that Blizzard needs to learn to the face.

There’s Always A “But”…

Having said that, it has taken way longer than it should have for them to “get” some basics of the MMO playerbase.

The most obvious principle, in my mind, is “don’t take things away or people get mad.”  Whatever it is, people hate it.  Would you QQ more if your class were nerfed or if other classes were buffed?  Same effect of class balancing, but it doesn’t feel like punishment or loss if, instead of taking away your cookie, someone else simply gets an extra cookie.

Another thing I’m seeing in this post is essentially “we intended players to do X and instead players are doing Y, and we don’t want them to do that (or to have to do that) – and we did not anticipate them doing it.”  While it’s a noble goal to make sure players are having fun rather than mindlessly grinding, I’ve seen many similar statements like this where bioware underestimated the playerbase.  Remember at launch: “we didn’t expect people to get to 50 so fast!”  Welcome to the MMO world.  If it is remotely possible, some moron will do it.

In conclusion, I like this new trend of honesty and communication, but bioware needs to learn (fast) the basics of the MMO playerbase that have been established over the last 10 years or so.  The information is out there, get to it!

Bonus Content: My Profanity-Laden Knee Jerk Reaction

When I first read the above dev communication, I let forth a string of profanity on the guild forums to get it out of my system,  rather than being a jerk and posting it here.  But the guildies prevailed upon me to share this ill-thought out impertinent statement with the world at large, so here it is anyway.

Let me translate from Bioware bullshit into English:

“We fucked up and gave you way too many comms in 1.3. So we let 3 months go by without fixing it. When we finally had the opportunity to fix it, we did, without any warning or explanation, because that’s fair right? Why should you rely on a feature that’s been there for 3 months?

“But now, it’s a complete and total fucking shocker to us that you were pissed about it!  Incidentally, you get to not get comms and stew with anger for a full 4 weeks before we even acknowledge that we removed those comms without saying a fucking word to you guys, OOPS!

“But you casual assholes pay us and well, apparently we aren’t making a whole lot of money. So we’ll give you more comms, I guess, but not as many as before, because you story mode fuckers aren’t real raiders and just want to drink and joke around and not actually do anything useful. Go the fuck away. Wait, I mean pay us, then stfu, and go away, right?

“We promise to announce things better in the future. We don’t promise not to fuck them up in the first place.

“XOXO Bioware”

Like I said, I tried to keep my ranting (that really lacked editing) to myself, but I just can’t say no to the guild.

Posted in Operations | Tagged Black Hole, Commendations, Communication, Community, Epic Fail, Explosive Conflict, Gear, Njessi Is A Jerk, Njessi Is Sometimes Rational, Njessi Swears A Lot, Patch 1.4, Patch Notes, Rant | 4 Replies

Attempts To Mug Sith For Outfits Largely Unsuccessful

Hawtpants of the Old Republic Posted on October 25, 2012 by NjessiFebruary 24, 2014

Fortunately, we’re getting the cartel market.

I have no research knowledge because I’ve had approximately zero hours this week to log in, let alone get on the PTS (har har).  If you want the “facts”, go see Dulfy or Darth Hater.

Now, I get to highlight the frivolous crap that I live for.

Full, matching outfits, available to any class, either faction.  Look, I don’t care about the stupid stats (level 30, yawn), but  it’s sith fashion with colors.  I’d prefer to be able to buy the pieces separately, as the full set is pricey.  As far as I can tell, the sets are identical to the level 39 orange shells that are crafted by synthweavers and armormechs.

Shirts, available to any class, either faction.  These are also based on current craftable armormech and synthweaving oranges, the level 23 orange shells to be precise.  However, “just the shirt” isn’t an impediment because, hello! match to chest.  I probably wouldn’t buy the rest of the pieces even if they existed.  Especially not the hat.

More bikinis.  OK, I lied, I don’t love this.  I opposite of love this.  We totally need more idiots dressing their companions in bikinis.  But that’s ok, because finally, sweet revenge…

Invisible chestpiece.  Y’all heard me right.  You can now dress your favorite male companion in an invisible shirt, and he can follow you around in all his Incredible Hulk glory.  I’m looking at you, Scourge.

What are your favorite (preferably frivolous) parts of the cartel market?

Posted in Fashion | Tagged Cartel Market, Clothing Color, Empire and Sith, Free To Play, Patch 1.5, Subscription | 9 Replies

You Can Go Home Again: Characters, Crew, and Identity.

Hawtpants of the Old Republic Posted on October 23, 2012 by NjessiFebruary 25, 2014

Have you ever felt like a stranger in your own toon?

Don’t get me wrong, I love being a sentinel.  I love the playstyle, I love the whoosh, I love the jumping.  I was totally taken in by the badass epic story.  But at the same time, I feel a serious disconnect when she opens her mouth and has the personality of a wet napkin.  Some bullshit like “serving others is both a duty and an honor” makes me roll my eyes and groan.  I know, she kinda has to play it straight, being a super-serious jedi and all.

Once again, serious jedi is serious.

Granted, a lot of people like their characters to take on lives of their own, but I feel like my character is an extension of me.  When some people talk about their characters, they call them by their names.  I just use the first person, like “then I whacked the shit out of him with my lightsaber.”  And if it causes confusion, “Oh, I was on my knight.”  I can’t immerse myself in the game if I’m playing some goody-goody, total shitbag, or boy with whom I can’t identify.1

The Jedi Knight crew… well they just don’t feel like a team either.  T7 is a jedi fanboi, which clashes with Kira’s unconventional sass.  Kira wants to airlock Doc, I’m sure.  Rusk and Scourge basically keep to themselves and don’t play nice with the others.  They only show up together in the same room when the holocron rings, and even then, not always.  It doesn’t feel like a crew – it feels like a bunch of unrelated people who tolerate each other and I’m the lynchpin.   They’re not plotting strategy or playing Pazaak with each other when I leave them on the ship.

Maybe the reason I couldn’t get into being a consular is that she has the personality of a self-righteous wet napkin…

I struggle really hard to get her to say snarky lines, and this one is the best I got.  (Which is damn funny.  I don’t bother to screenie the boring stuff.)

… and the crew is not only distant but annoying.  I mean… THARAN!  And Qyzen ain’t the best conversationalist.  Blah blah Scorekeeper, blah blah honor, blah blah kill da wookiees.  What is really non-team-like is that I have never seen Qyzen and Tharan talk to each other.  Maybe Zenith would be cool, but I’m not sure I could last that long.2

I feel like my complete discomfort with both my consular toon and her companions makes me ambivalent about the playstyle – which, admittedly, has nothing to do with the story, voice, or crew.  If I think about it, sage, has a lot of aspects I like, specifically a resource system that doesn’t penalize you for dropping below 60%.  Still, I am seriously struggling to find the will to level.

Serious jedi moment.

Continue reading »

  1. Seriously, I think I’d quit playing if I had to play a male toon, I’d lose interest so fast. ↩
  2. Besides, you can’t even bsock him.  Boo! ↩
Posted in Class Stories, Companions | Tagged Alts, Bounty Hunter, BSOCK, Corso The Boy Scout, Elara Dorne, Gunslinger/Sniper, Jedi Consular, Jedi Knight, Scoundrel/Operative, Smuggler, Trooper, Underpants | 9 Replies

The Savvy Crafter’s Guide To Saving Money

Hawtpants of the Old Republic Posted on October 19, 2012 by NjessiOctober 19, 2012

If you’re like me, you’re always… well not doing so awesome on cash because crafting eats it all.  Never fear!  I have some tips.

Crafting supplies – don’t buy them at the vendor on the fleet!  Sure, you CAN, but it’s much cheaper to send your idiots out for them.  Problem is that those missions are not always available, so you have to make sure to grab them when you can.  A little planning ahead will save you money on fluxes and filaments down the line.

In fact, never buy materials.  Materials are rarely for sale on the GTN, I’ve found, and when they are, they are grossly overpriced.  Be patient and just farm them up yourself using your minions.  If you keep your minions constantly busy in the background while you do other things, this should never be a problem, and you’ll always have a healthy stockpile in the bank.

Physical farming runs may not save money.  So, you think, why pay to send out the minions when you can trot out to Belsavis and farm up the stuff yourself on your speeder?  Because time is money, friends.  That time would be more profitably spent doing dailies, which will more than pay for the minion trips.

Keep your minions busy.  Always.  An idle minion is not earning his keep.  If you farm up extra materials, you can always sell them.  Or you can send your minions for companion gifts for easy cash, which leads me to…

Companion gifts always sell.  If you are in a rut, you can always farm up some companion gifts and sell them for a quick buck.  This can be in conjunction with bribing your minions (as detailed below).  Farm the gifts, use the ones the minions like as bribes, sell the rest.

Bribing your companions is an investment in your future.  Sure, it’s expensive now, but when they’re critting left and right, you’ll be happy you did.  And I’m not talking about critting augment slots.  I’m talking about critting gathering missions or crafting extra stims, augments, or mods.  If I send out my minions slicing, the ONLY useful thing they bring me is a purple augment part when they crit.  If I queue up 5 augments and I get 8 (this happened), I have just saved a shitload in extremely expensive mats.  So my lifeblood is crit, pump it up as much as possible!

Get a crafting sensor unit for your ship droid, which is also an investment in your future.  Crits are crits.  You don’t have to buy the droid that sells the sensor for a million credits – just hitch a ride with someone who does and pay 100k for each unit that you want.  You can mail them to you alts because they are bind on legacy, so it just takes one stowaway voyage.

How do you keep your expenses manageable as a crafter?

Posted in Crew Skills | Tagged C2-N2, Companion Affection, Companion Gifts, Guide, Raw Materials | 4 Replies

Elara Is A Terrible Wingperson

Hawtpants of the Old Republic Posted on October 17, 2012 by NjessiOctober 19, 2012

Saylah, my vanguard,  just got Elara, and I was kinda a fan.  I didn’t understand why other people complained that she was a stuck up spoilsport. She was competent, to the point, and…

***I GUESS THERE ARE MILD SPOILERS BELOW ABOUT ELARA DORNE, TROOPER COMPANION, AND TROOPER NPC STORYLINE INTERACTIONS ON TARIS AND NAR SHADDAA***

Continue reading »

Posted in Class Stories, Companions | Tagged Aric Jorgan, BSOCK, Companion Reactions, Elara Dorne, NPCs | 4 Replies

This Makes No Sense

Hawtpants of the Old Republic Posted on October 15, 2012 by NjessiOctober 15, 2012

My vanguard carries a blaster rifle.  My commando carries a giant e-peen gun.  In cut scenes, they draw their blasters menacingly.  Where did that blaster come from?

I’m going to pretend that I was making the dark side choice *just* to get this screenshot.
Also, I like it when Elara gives me the -41 of shame.

My bounty hunter understands all the languages of the galaxy.  She can understand any weird alien NPC out there, including those throat-clearing lizards.  However, she has not a damn clue about Mando’a, the language of the mandalorians.

Why is this sith lord wearing lipliner?

Darth Maybelline wants waterproof mascara, or there will be hell to pay!
Posted in Class Stories, Missions, SWTOR Generally | Tagged Bounty Hunter, Empire and Sith, Epic Fail, Logic Fail, Screenshot, Trooper | 6 Replies

I Like Inappropriately Large Backsides and I Cannot Prevaricate

Hawtpants of the Old Republic Posted on October 11, 2012 by NjessiOctober 11, 2012

This may be my favorite patch note of all time, both for the content and for the wording.  On Test Server, Patch 1.5:

More robes have been adjusted so that their backsides are not inappropriately large when worn.

OK, if you think this fix is stupid, you shut the hell up!  Bubble butt has been a problem since forever.   Now, if they could just fix the butt-clipping of my Voss robe we’d be all set.

Posted in Fashion | Tagged Bad Fashion, Patch 1.5, Patch Notes | 5 Replies

Little Legacy Luxuries

Hawtpants of the Old Republic Posted on October 11, 2012 by NjessiOctober 11, 2012

This may have escaped your notice, but I am a crazyinsane crafter.  As such, I’m plopping down 150k on recipes sometimes (I don’t have many left to buy, so I can afford to overpay a little…. a lot).  And I never seem to have that much money.  Certainly not enough to buy a lot of legacy shit.  However, I have bought a few luxuries which, in my opinion, give good bang for the buck.

Things I bought

C2 Modules.  Remember, you do not have to actually purchase the ship droid for one million or so credits.  You just have to go onto someone else’s ship who has one.  Buy the module for 100k.  Win.  If you have alts, the modules are bind to legacy, so just go ahead and pick up all you’d need at once.

These modules will save you money in the long run.  An increased crafting crit rate will proc you a bunch of extras (once I queued up 5 augments and got 8!).  And gathering crits are also useful – you get the rare mats without having to resort to the GTN.

Repair Bot for my main. It’s really nice to have one.  I haven’t sprung for the really pricey one because it’s just unlikely I’ll need one more than once an hour, and it’s very unlikely that I will need it to stay in one place more than the 20 seconds it takes me to click “repair all”.

Portal to Black Hole.  What makes dailies less painful?  Portals.  Port to black hole.  Do quests. QT back to turn in.  Fleet pass back to the fleet.  DONE.  This one will pay for itself because I’m much more likely to actually do dailies now.

Speedering for my alts.  Why walk when I can ride?  However, alts are a dime a dozen and I don’t want to be tossing away cash on a toon that ends up abandoned on Coruscant.  So the compromise is: if the toon gets to Taris (Republic) or Balmorra (Empire), THEN I get a speeder.  Because those planets are downright painful without one, right?

Things that I want but are pricey

I have a dream that I would buy a ship mailbox, a ship droid, and a ship GTN, and then never leave the coziness of my ship.  But there is no option for a guild bank on your ship.  Until that occurs, I’m afraid I’m chained to the fleet anyway.  Eew, the unwashed masses.

Do not know if want

Boosted affection gain from companions for conversation/gifts.  Well, it depends.  How much is it going to cost me WITHOUT the legacy perk versus with the legacy perk?  If the legacy perk is expensive (it is), it might be more cost effective to simply buy or farm a few extra companion gifts and be done with it.

Boosted XP from class missions/exploration.  Again, math. I have no earthly clue how much xp comes from my class quests versus my other quests versus killing things versus exploration.  The money might be better spent on twinked out gear so I can plough through the killing parts of quests more efficiently and save time THAT way.

Then there’s shit I will never buy…

Increased Chance To Proc Augment Slot.  OK, this isn’t an increased CRIT, it’s an increased chance to proc an augment slot.  An augment slot of the same level as the item.  Usually people don’t want level 50 orange gear.  They want orange gear that is attractive, which can be of any level!  Why should I pay good money for the chance to proc an augment slot in a level 10 item – an augment slot that will have to be upgraded ANYWAY.  Waste of money.

Fleet Pass Cooldown Reduction.  Eff that.  I have an authenticator and I can buy ONE HOUR COOLDOWN fleet passes until I pass out.  I keep a stack of 5 on my toon and never worry about it again.  That alone is worth the hassle of typing in extra numbers with every login and expense (unless you download it to your phone and then the app is free).

Posted in Crew Skills, SWTOR Generally | Tagged Alts, Legacy | 10 Replies

We Would Have Beat Them By Now If You Were Ranged DPS

Hawtpants of the Old Republic Posted on October 9, 2012 by NjessiOctober 9, 2012

Toth And Zorn Are BFF With Ranged DPS

So, this weekend, we’re bashing our heads against Toth and Zorn, the first bosses of Heroic EC, for the quintillionth time.  We are not quite beating the enrage timer.  They are going apeshit around… 5%?  2% something ridiculous like that.

Now, the setup is 2 ranged dps and 2 melee dps.  Melee can’t be put on Zorn, meaning that the encounter won’t even entertain the notion of more than 2 melee dps.  But Toth has this berserk where the melee has to GTFO.  So twice during the fight, I’m sitting there twiddling my thumbs while the other side makes substantial gains.

My raid leader, frustrated by getting so damn close so many times, said something like “we would have beat them by now if you (meaning me and the scrapper dps) were ranged.”  Not saying “you idiots should have picked different classes” – more frustration with the stupidity of the encounters that heavily favor ranged DPS.

And I couldn’t argue with his statement.

Raids Favor Ranged

There are some encounters in which ranged or melee doesn’t matter.  However, in every raid, there is at least one encounter that requires (or at least heavily favors) 2 ranged dps… and we’re not even counting some of those annoying and embarrassing trash pulls upon which we wipe too many times if we don’t have a good raid composition for crowd control.

  • EV: On the first droid boss, before we were geared, ranged were able to duck behind pillars in the “oh crap he’s shooting us” phase, and still pop out to do DPS.  The melee just stood behind the pillar feeling useless.  On Gharj, melee lose a lot of DPS time having to run in and out, away from Mr. Stompy.
  • KP: On Jarg and Sorno, again, the encounter doesn’t entertain the notion of more than 2 melee dps, as melee cannot damage Jarg. The puzzle is very difficult to complete without 2 ranged dps on the top solving it.
  • EC: Kephess requires a lot of movement and, even with a gap closer, it’s tough for melee to get to the bomber on time.
  • TFB: The last boss in the new Terror From Beyoooond requires 2 ranged dps to deal with the periodic spawning of 2 adds that will explode upon impact.

On these encounters, there is a maximum of 2 melee dps, but there is no penalty for having ALL ranged dps.

“Have the ranged burn down X because if it gets near you, it explodes and kills you.”  OK, when have we heard that before?  Oh right all the time.  When did we last hear “You need to have melee in on this or you’re totally fucked”?  Oh right, never.

Ranged DPS: Cheaterish Advantages

Crowd control.  Cough sages cough commandos.  Seriously, not restricted to droids OR humanoids, can be cast in combat. Jerks. Gunslingers don’t get great CC, but they have that cheater-dome.

Let’s not even TALK about positional attacks.  When you’re ranged, do you have to make sure to be behind the boss?  Unless you’re directly in the boss’s face about to eat a cleave, a ranged can attack from just about any position.  Fun fact: perfectly round droids do have a butt-side.  So do portals.  Go figure.

I’m not sure if they are easier to heal, but I suspect yes.  They can stand far away from the boss and don’t eat as many unpleasant boss abilities.

Anything Melee Can Do, Ranged Can Do (In Many Cases Better)

Most people say “hey we need melee for interrupts” – if they say anything good about melee at all.  But everyone can interrupt, and it’s not like I can interrupt any better than they can.

As a Sentinel, I get an 8 second cooldown on interrupt.  I can lower that cooldown to 6 seconds only with one of the 3 specs.  However, all ranged dps get a 12 second interrupt.  And the tanks have an 8 second interrupt that they can also talent down to 6 seconds.  Nobody is like “WHEEE AN 8 SECOND INTERRUPT” because with an 8 second interrupt, I still can’t interrupt every cast, we’ll still have to alternate, so who the fuck cares that it’s 8 seconds rather than 12?

Also, I have to be next to the boss to interrupt.  A cheater sage does not.  In a fight with a knockback or a lot of movement, I may not be right there when the interrupt is needed.

Now I have one ace in the hole: that heroism/bloodlust thing that we can use once per boss fight for a few seconds.  Big whoop.

I have yet to find an encounter that couldn’t be easily accomplished with 4 ranged dps. I have yet to find an encounter where lack of melee dps is a disadvantage.  This makes no sense on a game design level since the DPS tree(s) of 5 of the 8 advanced classes are melee (I consider 10m abilities as basically melee).

 Now I Whine About My Specific Situation

Which leads me back to last night.  If I were ranged DPS, I would have more time on the boss.  Although ranged classes have more cast times and admittedly may have a tougher time with heavy movement phases, a small advantage in the movement phase for melee does NOT make up for all the time I have to GTFO or the boss will pound my face in.  A DPS sitting and thumb-twiddling is a DPS loss.  EVEN IF melee has higher theoretical non-moving tank-n-spank dps, which I’m pretty sure it does not, that potentially higher dps whilst on the boss cannot make up for the thumb-twiddling phases.  I can’t even passively regen resources!  I don’t have resources to regen because I have to smack shit around to have resources in the first place.

Yes, we finally kicked their sorry Drouk butts, but it was close and half the raid was dead.  Could we have done it 5 attempts earlier if the 2 melee had been ranged?  I think so.  That’s annoying.

At this point I’m really frustrated.  I know I can pwn things in the face with my current spec and gear. My DPS is really up there… during those sporadic periods when I get to hit the boss at all.

What is the melee/ranged balance of your raid team?  Am I way off base here?  Is there a way that melee has an advantage that I’m not seeing?

Posted in Operations, Theorycraft | Tagged DPS, Ranged And Melee DPS, Whining | 22 Replies

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