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Flying Colorblind

Hawtpants of the Old Republic Posted on February 20, 2013 by NjessiMarch 19, 2013

Did you know that about 1 in 10 men have some form of color blindness?  Let that sink in for a sec.  And now look at your raid roster.

Throughout all my gaming career, I hadn’t up to this point met someone who was color blind – or at least not in a situation where it would matter.  But in raiding, it matters, as I’ve discovered with our newest recruit who is, in fact, color blind.

How many instructions in your raid group involve “get out of the red shit on the floor”?  How would you rephrase that to make it understandable to someone who sees shit on the floor differently?  With the red “Fire” raid marker hard to see, what would you use for first target in kill order?  These are all little things, and definitely easily fixed, but it does make you stop and think about how you frame a fight.

Particularly this one:

purplesomething

Yes, that’s right.  Terror from beyond – the boss that most people refer to as the “color boss.”  The colors are orange, yellow, blue, and purple.  With blue and purple looking about the same, and orange and red looking about the same too, there is no easy way to simply assign the color blind person to the color “easiest to see” because there is none.

On the first phase, it’s no problem.  Each color goes in turn, and it’s pretty easy to call out on voice chat when the appropriate color comes up.  But then there’s phase 2, where you have to find your musical chair before the 10 seconds is up.

sideview

Now, how the fucking hell would you, could you, explain to someone which circle to stand in?  It’s just not possible!

topdownview

In story mode, it’s possible to simply have the color blind member’s color-partner run through BOTH circles of the appropriate color, but that apparently cannot be done in hard mode.

It has completely changed the way I think about this fight.  The first time I was in here, I thought “wow! This is fun and inventive!”  Now I’m frustrated with the damn thing because it’s virtually impossible for someone with a fairly common and mild disability.

So, yeah, not really sure what can be done.  “Not standing in red shit” is a fairly common raid boss trope, in many games.  But a fight that hinges on being able to make these fine distinctions between shades should probably be avoided in the future.

EDIT: Jaspor (check out his blog, guys) was nice enough to make one of my pix into a black-and-white rendition.  Yeah, I can’t tell the circles apart worth a crap now!

sideviewBW

Posted in Guild, Operations | Tagged Disabilities, Terror From Beyond | 12 Replies

On The Gree Event

Hawtpants of the Old Republic Posted on February 13, 2013 by NjessiFebruary 13, 2013

I don’t have any squees of delight or bombs of hate for this event.  It’s a fine, solid event.  My chief problem, as always, which is a ME thing and not a game-thing, is that I just don’t happen to have time to DO it during the next 2 weeks.  Which I’m sure shocks the hell out of you considering I also am not able to find time to blog either.

Otherwise, in typical form, you get lists.

The Good

  • The rewards.  Seriously, what’s not to like about the outfits and, best part, the legacy weapons so you can smuggle barrels and hilts to your alts.  Don’t look at me like that.  Everyone does it!
  • PvP isn’t crammed down your throat.  I wasn’t even tempted to go into the PvP area because it just wasn’t obscenely crowded in the PvE area for the PvE quests. I didn’t even take the PvP quests.
  • What’s not to like about world bosses?
  • The dude called me Red Rhombus!  So it’s at least somewhat personalized to your toon.
  • Apparently it’s coming back, so any work you do will carry over, even if you can’t earn enough rep/tokens this time around for all the stuff you want.

The Bad

  • It has the “feel” of persistent content since it resembles the routine dailies of Black Hole and Section X.  And dailies are boring.
  • Generally, two weeks is too short for all but the most dedicated grinders to get the most desirable equipment (the weapons).

Now, I want those weapons, but there’s no chance in hell of me getting them before time’s up.  Before you start crying into your cocoa puffs about my lack of free time – realize that if I did have the time, I probably still couldn’t bear to make myself do dailies and otherwise focus really hard during a condensed two-week period.

I could, however, gladly bring myself to pay cartel coins for bind on legacy weapons.  If anyone out there is taking notes.

Posted in Missions, World Events | Tagged Alts, Dailies, Legacy, Reputation | 3 Replies

Do Not Know If Bad Fashion

Hawtpants of the Old Republic Posted on February 5, 2013 by NjessiFebruary 14, 2014

I was wandering about and saw this weird bare-leg outfit but I can’t decide whether it’s awful or awesome.  It has kind of a Xena feel, right?

nopantskira

If you haven’t noticed, I haven’t been around much.  My work has dialed it up to 11 and it’s all I can do to attend weekly raids.  But I’m not quitting or any of that nonsense.

Posted in Companions, Fashion | Tagged Bad Fashion, Kira Carsen | 3 Replies

I Hate The Voss

Hawtpants of the Old Republic Posted on January 30, 2013 by NjessiJanuary 30, 2013

I have this irrational hatred of those stupid Voss.  In every storyline where I’ve made it to Voss, they’ve pissed me off to no end.  Holier-than-thou shitheads, all of them.

And WHY exactly do I have to prove myself by doing your stupid rite of passage, pray tell?
And WHY exactly do I have to prove myself by doing your stupid rite of passage, pray tell?

I just cannot stand their robotic adherence to their stupid mystics.  You know how your mom always said “well if so-and-so jumped off a cliff, would you do it too?”  In this case it’s the Voss mystic saying “Hey, I foresee you jumping off a cliff.”  And the other Voss says “OK” and goes lemming right off the cliff.  That’s a pretty rough approximation of what happened in one of my storylines, that made me just hate the crap out of the Voss.  (Incidentally, I later killed the Voss mystic in question, because he was kinda a dick sending people off cliffs like that.)

That was my first experience with the Voss and it has colored all my subsequent interactions with them.  If there’s a chance to kill a Voss, I will totally take it.  It doesn’t even matter what my character would logically do, or what my companion thinks (yeah, it’s ALWAYS the -10 of shame), I just feel the compulsion to kill the crap out of those smug assholes.

Look at him.  Judging.  You'd think he owned a Prius.
Look at him. Judging. You’d think he owned a Prius.

Of course, my smuggler did BSOCK a Voss, but that’s just to piss off Corso.  I hate him too.

Look, I don’t want to learn about their dumbass culture or kiss their (I assume) blue asses for the sake of the Republic/Empire. They can just live on their stupid little planet far away from the rest of us, so long as they stay there and shut up.

I hope the Gormaks bite their shiny blue heads off.

Posted in Missions, SWTOR Generally | Tagged BSOCK, Corso The Boy Scout, NPCs, Voss | 18 Replies

Guest Post: Cartel Market Pricing, by Jaspor

Hawtpants of the Old Republic Posted on January 28, 2013 by NjessiFebruary 24, 2014

Guys, today we have a guest post from Jaspor, formerly of Darth Hater.  He does math way better than I could, so y’all should pay attention to his really in-depth analysis of the economics and pricing of the cartel market.

Since Star Wars: The Old Republic launched it’s Free To Play model back in November, the Cartel Market has been a popular subject not just within the SWTOR community, but across the entire MMO landscape. Inspired by the incredibly well done article about $80 jeans and how that approach relates to the Cartel Market, I thought I’d take a similar look to the pricing we’ve seen to this point, what’s wrong with it, how it can be fixed, and the chances we’ll see some changes.

The $80 Jeans… but made out of thin air

If you haven’t yet read Njessi’s piece on the $80 jeans, go read it now. I’ll wait. She makes several excellent points that I completely agree with.1  Taking the analogy a bit further only continues to demonstrate the mistake BioWare and EA are making by pricing these Cartel Market items too high. Material goods we buy in the real world – like jeans – are made out of, well, materials. Concrete tangible materials that cost money to buy or produce. Those jeans are made out of denim, thread, and even some metal for buttons and zippers. (And maybe even some sequins if you’re into that sort of thing.) Those materials cost a certain amount of money per pair of jeans. If the jean company were to sell those jeans below the cost of the raw materials to make them, they’d be losing money. Which would be bad. Of course, that’s not even including other factors that go into the cost of manufacturing the jeans, such as factory equipment, assembly line workers, warehouse storage, packaging, and shipment and delivery costs. Add all those things together and it’s not hard to calculate how much it truly costs for a company to make a pair of jeans. Therefore, there’s a very measurable price threshold that the jeans MUST be sold above in order to make a profit. Now, the final sales price of (and therefore the determination of how much profit can be made on) those jeans is up to the company selling them. And no doubt there are teams of people who consider any number of factors when determining the final price. But the bottom line is that they cannot go below a certain price because the raw materials and manufacturing expenses cost more than that.

Digital goods, such as those purchased on the Cartel Market, are different. They are not made up of raw materials. They’re made of bits. Bits don’t cost anybody anything, you just have to know how to manipulate them. They exist in cyberspace. There are no suppliers of materials. There is no limited inventory. There is no need for storage or shelf space. There is no packaging or delivery. The only cost associated with creating digital items is the time involved from the designers and developers.  Let’s not underestimate this though. Some of these items can take quite a bit of time to design and implement, especially when they are doing things that haven’t been done in the game before.  I’m sure a BioWare Project Manager has a spreadsheet somewhere that shows exactly how many hours were spent creating the Carbonite Chamber , Life Day Robes, Outlaw Armor Set, and everything else that’s shown up on the Cartel Market. Which means they know how much those items cost to develop and how much they need to earn in order to cover the development costs. Here’s the thing though: Once they are done, they’re done. The designers and developers move on to the next items, and the items can be created in infinite quantities with zero production cost from that point forward.

So here’s the million dollar question:  What should be the price point on these virtual items to maximize profit? The answer isn’t a simple one and it’s surely one that BioWare and EA continue to try and figure out.  It’s a delicate balancing act. Price items high and you have to sell fewer to turn a profit, which is a good thing. The downside of pricing items high is the $80 jeans dilemma – the majority of people might decide that the item is not worth the cost. Price items low and you have to sell more of them to turn a profit, which is a bad thing. The upside of this approach is that a lower price could make the item enticing to a much larger group of people, meaning that the amount sold could be magnitudes greater than what would have sold at the higher price. The ideal situation for the seller is to find the “sweet spot” for pricing. What that means is finding a price point that is as high as possible while making people still think it’s worth that price.

Crunching Some Numbers

Who’s ready for some math? I know I am. Let’s take two different items available on the Cartel Market and do some numerical analysis – some theoretical and some real. Obviously since some of these numbers are made up, the overall numbers won’t be a completely accurate representation of what these things cost to make and how much it takes for BioWare to turn a profit, but I think the examples will give people a good idea of how important these price points are to the overall success and long term health of the Cartel Market.

Let’s take a look at one of the items that launched with the Cartel Market and is fairly unique: The Carbonite Chamber. This item has an original animation that shows the player surrounded by the freezing device, blasted with smoke, frozen in carbonite, thawed out, and falling to the ground. The item also acts the same as the player’s “rest” ability restoring health and energy/heat/force resources. This item appears to be a fairly resource intensive creation. The designers will need time to figure out exactly how this thing will work and what the steps of the animation will be. They will draw concept art which will morph into actual design art.  From there it goes into the hands of the developers, in this case they will need some graphical artists (to model the actual artwork of the item), animation engineers (to animate it and make it come to life), and some gameplay developers (to tie it in with the “on use” functionality and also give it the “resting state” ability). Let’s pull some numbers out of our asses, shall we? Let’s say 40 hours to design, and 120 hours to draw, animate, and develop. Oh, and QA, let’s not forget the testing phase. Let’s throw in another 24 hours for QA testing and bug fixes. That brings us to a grand total of 184 hours from start to finish to create the Carbonite Chamber.

“How much is that in dollars and cents?,” you ask? Well, without going out and doing a search for the average salaries of all the design, development, and QA people involved in the Austin area, let’s just use an easy round number of $50 per hour. (Probably a little high. If someone wants to figure out a more realistic number and redo the math, by all means, have at it.) 184 hours times $50 per hour equals a grand total development cost of $9,200. That might seem like a lot for a single item. But is it really? More math will tell us!

The Carbonite Chamber is currently sold on the Cartel Market for 720 Cartel Coins. Converted to real money, that falls within the range between $5.26 and $7.92, depending on the size of the Cartel Coins package that was purchased. Let’s round it to $6.50 in the middle. At a total development cost of $9,200 and a selling price of $6.50 per item, BioWare/EA would have to sell 1,415 Carbonite Chambers in order to earn back their development costs. Anything sold beyond that is profit.

Next let’s take a look at a recent addition to the Cartel Market: The Clandestine Officer Armor Set.

ClandestineOfficer

This item is basically a recoloring of an existing armor model and shouldn’t be very resource intensive. The designers will need time to figure out which parts of the armor to change to what colors. They will likely take existing design art and simply make a copy of it with the new color changes. There is a stripe down one of the legs which may be new, so they might have to draw that in on the artwork.  From there it goes into the hands of the developers, in this case they will need some graphical artists (to recolor the models and maybe make some minor tweaks like the leg stripe) and… well, that’s pretty much it for this one. There’s no new animations involved, no new gameplay or ability development.  Let’s make up some more numbers for this item. Let’s say 16 hours to design (it shouldn’t really take two days to recolor an armor model, but let’s give them some room for discussing and debating which colors make it look good), and another 24 hours to create the item, recolor it, and make some minor visual tweaks. We don’t really need much QA here for simply making sure a new armor set doesn’t look broken, so we’ll throw in a single 8 hour day. That brings us to a grand total of 48 hours from start to finish to create the Clandestine Officer Armor Set.

Sticking with the $50 per hour rate for our Austin team, that brings the total development cost to $2,400. The  Clandestine Officer Armor Set is currently sold on the Cartel Market for 1,440 Cartel Coins. Converted to real money, that falls within the range between $10.51 and $15.84, depending on the size of the Cartel Coins package that was purchased. Let’s round it to $13.00 in the middle. At a total development cost of  $2,400 and a selling price of $13.00 per item, BioWare/EA would have to sell 185  Clandestine Officer Armor Sets in order to earn back their development costs. Anything sold beyond that is profit. And I think it’s also worth mentioning that there are several different armor sets available on the Cartel Market, most of which fall into this category of being a minor re-coloring of an existing armor model.

So, is $6.50 a good price for the Carbonite Chamber? Is $13.00 a good price for the Clandestine Officer Armor? That really depends on whether or not players believe the price is fair. Are most players who have some interest in obtaining a Carbonite Chamber willing to pay $6.50 for it? Are most players who want a cool new armor set willing to pay $13.00 for it?  That decision will vary from player to player.  If so, then great! But then the question becomes, “Damn, could we have gotten even more for this?” Price it too low, and the sellers are leaving money on the table. If most players think to themselves, “I like it, but J is too expensive, I won’t pay that much for it,” then the sellers risk pricing the item out of their target market and not making nearly as much money as they could.  BioWare and EA are most certainly collecting the data and analyzing it closely. More on this later.

One thing that’s probably obvious by now is that the development effort for a particular item doesn’t necessarily dictate its specific individual price. I think it is safe to say that something like the Carbonite Chamber or a new mount will take more resources to create than a recolored armor set. Yet the armor sets are generally sold for a higher price. So it does appear as if BioWare and EA are treating the market as a whole and considering player buying tendencies rather than simply pricing items based upon development cost. Interesting…

Would More People Really Buy This Stuff For Less?

When the Cartel Market was first announced, players were concerned that it might introduce a “pay to win” aspect to SWTOR. What that phrase refers to is the situation where players who spend real money to buy particular items have an unfair advantage over players who choose not to spend real money. For the most part, SWTOR has avoided that pitfall to this point. That means there really aren’t any “must have” items available for purchase – the vast majority of products available for purchase are simply cosmetic or convenience items.

How interested are most players in cosmetic and convenience items that typically don’t have a real impact on gameplay? Good question. Clearly the interest in this varies from player to player. At one end of the spectrum you have the players who don’t care at all about how their character looks, what they’re driving, what emotes they can perform, or what types of pets follow them around. At the other extreme are the completionist collectors – if it’s something new, they must have it! Most players fall somewhere in the middle. So just where in the middle do most players fall? Let’s find out.

Darth Hater recently conducted a survey asking players about their Cartel Market experience. According to the numbers, 80% of players have purchased at least one Cartel Pack. Most of the items inside these random packs can be considered of the “cosmetic” variety. However, this number doesn’t tell us the intent of the players buying the packs. If they get some of the highly sought after rare items, will they keep them for themselves or attempt to sell them? Let’s look at the numbers from a different angle. 33% of players have said they’ve purchased armor from the Cartel Market. 46% of players have said they’ve purchased Cartel Market armor via the GTN with in-game currency.  Looking at other cosmetic items, 7% have purchased mounts directly from the Cartel Market and 4% have purchased weapons from the Market.  36% have said they’ve purchased vehicles from the GTN while 34% have said they’ve purchased weapons from the GTN.

The Cartel Packs throw a bit of a monkey wrench into analyzing these numbers, as many of the armor pieces, weapons, and mounts are not available via the Cartel Market directly. They can only be found in the random packs or on the GTN, which will not doubt skew the numbers towards more people buying those items directly from the GTN.

Here’s the bottom line: Almost half the players who took the survey admitted to buying some of the new Cartel Market armor via the GTN. These people have at least some interest in how their characters look. These people are potential targets for future cosmetic products. There could be two reasons why more people buy armor from the GTN rather than directly from the Cartel Market. The first reason is that they are looking for armor found only in Cartel Packs. That armor is not available for direct purchase from the Cartel Market. So these players would rather spend credits to get something they know they’re definitely going to get rather than spending real money on a chance to get it. The second reason is that players would rather buy armor with in-game currency rather than real life currency. This reason again goes back to the main question here: Do people think the Cartel Market prices are fair? If the prices were lowered, would more people be buying armor sets directly from the Cartel Market rather than from the GTN? I think so.

Personally speaking, there are two armor sets I like and have seriously considered buying for my Imperial Agent: The Outlaw Armor Set…

Outlaw

and the Clandestine Officer Armor Set.

ClandestineOfficer

I’ve wavered back and forth between pulling the trigger on the purchase and kept an eye on the GTN prices for these items. I haven’t bought either one yet. The $13.00 price tag seems steep for a new outfit. So far we’ve been talking about Cartel Coins in terms of real cash, but let’s take a look at them from the point of view of a subscriber. I receive 600 Cartel Coins per month for staying subscribed to the game.  I just have a hard time spending over two months worth of my subscriber’s complimentary Cartel Coins on a single set of armor. I would have liked to believe that my subscription payments were worth enough to BioWare that they would at least allow me to buy a single new outfit each month. Nope. My complimentary coins give me just enough to buy exactly five sets of armor in a single year. If the armor sets were cheaper, I would have bought several by now.

Looking Ahead

The Cartel Market is still very young. BioWare and EA are surely collecting and analyzing all the data that goes with it. This isn’t just limited to how many of each item they’re selling. Buying patterns among players, frequency of purchases by individuals, and dozens of other metrics can be looked at by analysts to figure out what is working well and what isn’t. The GTN data for Cartel Market items is also important. Cartel Pack items that are top sellers on the GTN make likely candidates for future products. Revan’s Mask is one of the most popular Cartel Pack items. How much would people pay for it on the Cartel Market if they could buy it directly? $10? $20? $30?!

The special event items (such as the Life Day items) and limited time sales (such as the 30% discount on the Gamorrean Axe that just ended) are additional ways that BioWare collects data. How many Axes did they sell at full price? How many did they sell at the discounted price? Which made more money? How many people bought Life Day items? (Only 8% according to the Darth Hater survey.) While they were limited time and will become rare now that they’re no longer available, the general consensus seems to be that they were not worth the cost. It will be interesting to see how the Life Day sales results influence the pricing on future items related to limited time special events.

It’s also possible that we’ll see a more drastic shift in prices in the near future. The release of the Rise of the Hutt Cartel expansion seems like a logical time for the Cartel Market to be rebooted with a ton of new items and adjusted prices. Even if the new items retain the existing prices, it makes sense to permanently discount the older items.

Conclusion

Overall, the Cartel Market and the Free to Play model appears to be a success for BioWare. People are buying items. People are paying real money for additional Cartel Coins. Early reports from BioWare indicate that it has exceeded all expectations. Hopefully that success will help the game grow and prosper and it can eventually become the MMO that many of us envisioned when we first heard about the project.

The bottom line is that BioWare and EA have all the numbers they need to make important business decisions regarding the future of the Cartel Market. Their goal remains the same as it always has been – make as much money as possible. As players, hopefully that means the cost of many items will be lowered so they can try to sell more of them. Because, damn, as much as I like those $80 jeans, I’m not paying $80 for them. The same jeans for $40? I’ll take four!

  1. Editor’s note: awwww! ↩
Posted in Fashion, SWTOR Generally | Tagged Cartel Market, Free To Play, Guest Post, Winning At Math | 16 Replies

On The So-Called “Gay Planet”

Hawtpants of the Old Republic Posted on January 21, 2013 by NjessiMarch 19, 2013

So, I was all set to make fun of the whole… hubbub? scandal? QQ? about the so-called gay planet.

Rainbow Hutt is ready to party down with everyone equally.  (See, I can get a lot of use out of awesome art.)
Rainbow Hutt is ready to party down with everyone equally. (See, I can get a lot of use out of awesome art.)
This quest is super, thanks for asking!
This quest is super, thanks for asking!
Awesome, a new minipet in the Makeb cartel pack!
Awesome, a new minipet in the Makeb cartel pack!

I could do this all day!  Ahem, ok, let’s be rational now.

We Agree To Disagree

There are a lot of things people don’t agree on.  We’re not killiks.  That’s why it’s called “tolerance” and not “we-have-to-think-the-same-ance.”  Different opinions are always going to be there, the only question is how we behave towards others who hold those different opinions.

Back in WoW, I was pretty peeved off about Nazis in one zone, and some people were saying “yes, exactly!” while other people were scratching their heads and thinking I was way overreacting.  Most people who disagreed did so in an intelligent manner. One particularly uncouth person called me a pearl-clutching drama-whore.  Hint: that’s not tolerance.

Objectionable Content

There’s a lot of shit to object to, for a myriad of reasons.  In one quest, I have to decide whether to kill people quickly or kill them slowly via a sith’s sick experiments.  Wait, the light side option was to kill them?  The options were both “kill” and there was no “save.”  In some places there isn’t even a choice, other than to refuse the offending quest.

The argument that your particular religion finds something objectionable is not a trump card.  There is no objective standard by which we can say that a moral objection based on religion is more valid that a moral objection based on other reasons.  Everyone’s objections should be equally valid, regardless of whether they are based on religion, personal experience, or any number of other things.

Optional Content

Folks, you don’t have to TAKE the [flirt] option.  It’s like in real life: people will come on to you when you’re not interested in them, for whatever reason.  You say “no thanks” and move on.  NPC’s in the game do a bunch of things that you or your character don’t approve of.  They don’t keep a respectful distance and ask whether they can assault you, they just do.  And you get to decide how to respond.

Unlike being tossed into combat when you’d rather work out a peaceful solution, you aren’t tossed into a romance.  Unlike Space, romance isn’t on rails.1

Limited to One Planet

People are making too much of the fact that it’s only on one planet.  The reason is obvious: retroactive changes are much harder (and more expensive) than simply adding things going forward.  If you recall, many changes to the game have been made on a “going forward” basis only, such as set bonuses being tied to armoring. Yeah we’d like our old armor to have that feature, but too bad.  It’s a logistical, not philosophical, decision.  We would have more equality if they had more money, but as we know from ye olde cartel market, they do not.

In Conclusion

Let’s not freak the fuck out about something that is not fashion-related, k?  As Bill and Ted would say, we should be excellent to each other.

(Because some people get downright stupid and completely forget how to behave when discussing certain issues, I’ve turned on comment moderation so that I can nuke from orbit any comments that offend my oh-so-delicate sensibilities. If you’re not a raving nutjob, your comment will appear in a bit, just be patient.)

  1. Granted, there are some problems with some companions, for example Aric Jorgan, where once you go down the romance path you don’t have the option to break it off later.  Which kind of sucks, but at least you had the initial choice. ↩
Posted in Companions, Missions | Tagged Awesome Art, BSOCK, Expansion, Makeb, Njessi Is Sometimes Rational, NPCs, Romance Option, Same Gender Romance | 19 Replies

The Best of Both Worlds: Fashion Disaster Resolved

Hawtpants of the Old Republic Posted on January 17, 2013 by NjessiJanuary 17, 2013

I feel so happy I want to hug someone (specifically, someone at Bioware).  Remember how I was super-pissed that the things I was wearing were inexplicably changed?  Of course you do!  Well, the devs are fixing it in the best way possible.

TL;DR – If you own the item in question that has changed, it will stay changed, but they are going to mail you that item with the “old” look, so you can have both.

This is probably old news to you guys.  I’m terrible at dev tracker stuff.  Pretend to be surprised.  Kthx.

I need to start shopping again for a phantom chest (I sold the not-yet-bound one that I had in disgust once it grew a hood).  And figure out where to put my new “classic” items.  WTB moar bank space (I’m already at 5 tabs).

Posted in Fashion | Tagged Cartel Market | 6 Replies

“It Was On Sale, So I Bought Four:” Why The Cartel Market’s Pricing Is Wrong

Hawtpants of the Old Republic Posted on January 14, 2013 by NjessiJanuary 14, 2013

The Case of the $80 Jeans

I’m at my local department store and I see some really cool jeans.  However, they are $80.  Now, I’m not about to pay $80 for jeans, unless they are the best jeans ever and make me want to burn the rest of my closet because I love them so much.  It would have to be the sort of thing where I wanted to wear them every day and then cried when they were in the wash.

However, they are not awesome jeans.  They are merely OK.  I pass on said jeans, walking out of the department store empty-handed.  Total profit of department store $0.  Their potential profit was much higher – let’s say that it costs them $20 (with labor, shipping etc) to have those jeans, and that would be a $60 profit.  Wow!  That would be awesome.  If I bought it.  Which I did not.

Now, let’s say those same jeans are $40.  I don’t have to love them.  It’s a perfectly respectable price for jeans, so I’d be willing to buy something I liked not that much for less money.  Profit there: $20.  Granted, $20 is less than $60 profit if I had bought them for $80 – but $20 is a hell of a lot more than zero, which is exactly what the store made as I pranced out in disgust without buying anything.

Not only would I buy one pair of jeans, but chances are, I’d pick up two!  Even if I loved the $80 jeans, picking up 2 would be clearly out of the question.  But I’m willing to pick up two of them if the price was reasonable.  Now the store has $80 of my money, and $40 of it is profit.

Sure, again, a $40 profit is less than a $60 profit, but again, this assumes that anyone will buy the $80 jeans.

Cartel Economics

Now, let’s talk about the cartel market.  There are a bunch of outfits that I like on the market, but for the prices that they are, I do not LOVE them.  If I am going to spend 1400 coins on an outfit, my character better not change out of it EVER.  This leads to such careful planning of spending, that I end up not spending anything.

On the other hand, if that same outfit were 500 coins, I’d snap it up in a second.  I’d also snap up a few more.  And start buying cartel coin packs to boot.  Sure, the profit margins would be smaller, but right now the cartel market has exactly $0 (real money) from me.

TL;DR

A smaller profit margin may make more money in the long run.

  • People are willing to buy more items if they are getting a good deal.
  • People are willing to buy things they don’t love if prices are reasonable.
  • And indecision about a large purchase may lead to no purchase at all.

Would you be buying more if the prices were lowered?

Posted in Fashion | Tagged Cartel Market | 28 Replies

Maybe It’s A Conspiracy At The Department Store

Hawtpants of the Old Republic Posted on January 9, 2013 by NjessiJanuary 9, 2013

TO: Republic Designs Department Store

RE: Your “Cartel” line – defective.

I am writing to report to you that, as a happy purchaser of many of your new items in the “cartel” line, I have discovered some serious manufacturing defects that only manifest themselves after one or more washings.  Things should NOT make drastic changes after washing them once – I mean geez, I get that it might shrink a bit, but this is ridiculous.  Before purchasing garments from this clothing line, I have only had issues with the Voss line that appeared to change from white to blue with the first washing and then bleach back to white with subsequent washings.  I almost ripped the dry cleaner a new one over that fiasco. However, there have been many of such issues cropping up unexpectedly with the Cartel line.

This morning, I put on my phantom v-neck sweater only to discover it had grown a mock turtleneck (and a HOOD) overnight!  I assure you, I had just purchased this item and the turtleneck was not an issue at the time.  I went back and found a small disclaimer on your website stating that the item may be retroactively changed, but that small disclaimer was not exactly obvious to a person browsing the racks on her lunch break.

I pulled on my spymaster boots only to discover that they had grown such large embellishments that they no longer fit under my pants!  These boots, mind you, and the matching gloves, I’ve had for months, and they are both changed and bulked up.  This makes these garments virtually unwearable as professional attire and, because they have been purchased months ago AND have been worn multiple times, they are not returnable.

I might get a job on Futurama.
I might get a job on Futurama.
See, her glove turned into a weirdass bracer too!
See, her glove turned into a weirdass bracer too!

One might say they are bound to me!  My only recourse is to put them in the back of the closet for now, wear my second-choice boots and gloves, and hope that the situation is rectified.  I’m not holding my breath.

On the other hand, some of the cartel market designs that I passed over for being too pedestrian suddenly have some oomph, and I’m considering picking up a few pieces.  I’m a little concerned that the pieces will revert back to their former (boring) state after first washing at home.  Nothing like all the sequins falling off to make a girl pouty.

I don’t like nasty surprises when I’m trying to get ready for work in the morning.  I also don’t like having an item subsequently change and trying to figure out whether that change is a fix or whether the change will be fixed.  I like getting what I purchase.  As such, I will be eschewing the Cartel line in favor of the Social or Crafted lines that your store offers.

Although I will miss the cartel’s extensive selection of bikinis… the sacrifices we make.

XOXO, me

Posted in Fashion, IRL | Tagged Bikini, Cartel Market, Njessi Is A Spaz, Social Gear | 15 Replies

Server Economy For Fashion Post Mega-Merges

Hawtpants of the Old Republic Posted on January 2, 2013 by NjessiJanuary 2, 2013

As those of you following along at home may know, I was first on Juyo, which was merged – I mean totally optional transferred – to Canderous Ordo.  I was pretty stoked about an increased population because I’d be able to more easily buy and sell goods with a larger customer/seller base AND the combination of imp and rep side markets.  It was a huge benefit to my quest to get all the schematics.1  However, I was the opposite of stoked about the degree to which the population was increased.  If you remember, at the time, I said it was pretty damn overcrowded and impersonal.

I was won over to the larger population when, not only was I able to find the schematics I needed, but my crafting became a means for me to support my repair bills and other needs so that I didn’t have to do things that I did not prefer for cash (dailies).  Once I stopped needing commendations, I could legitimately quit doing dailies and focus on crafting for cash.

It helped that I had been diligent (obsessive) about recipe collecting fairly early, so I was able to make items that other people simply COULD NOT – at least not yet.  I priced them reasonably, and they sold like hotcakes.  Or flatcakes, as one would say in space.

I have no earthly clue why, but the market that was bustling to buy orange belts, bracers, gloves, and boots, totally dried up when we were merged – I mean consolidated – into Jedi Covenant.  You would think that with an even larger playerbase, the economy would be better, but it doesn’t seem to be.  I’ve stopped selling crafted goods as much because the prices do cover the cost of mats and then some, but don’t come close to covering the pain-in-the-ass factor of crafting, listing, and relisting.  I have started resorting to other methods of making money – for example: selling off excess materials or farming companion gifts to sell on the GTN.

Now that the cartel market is here, with its new shinies for fashion, I don’t really have a prayer of selling crafted goods.  I admit that I am as taken in by the fashion of the cartel market so that even I want to wear all its fun stuff and not crafted gear.  My main’s current outfit (not counting weapons) contains 2 cartel pieces, 1 space token piece, 1 legacy piece, 2 armormech pieces and 1 synthweaving piece.  I should be wearing more crafted items for CRAFTER PRIDE, but hot damn, the cartel items are sexy and allow us to do what I’ve been wanting forever – wear imp fashion.

I want fashion crafting to become more relevant again, but I’m afraid of how it might be implemented given the prominence of the cartel market.  I don’t want to pay real money to buy recipes so I can make in-game items for myself, guildies, or cash.  I don’t want recipes in the cartel packs because holy crap, that would be excessively expensive on the GTN, or I would have to spend real money, not get what I want, and swear a lot.  I don’t want cartel to have anything to do with any new fashion schematics we might get.  As Skadge would say, just hand em over.

But my favorite thing about the fashion isn’t doing GTN sales.  Those could drop off a cliff.  What I have always liked, from my SWG days, is to actually have the specialized knowledge to help someone out.  If a guildie wants “a belt that doesn’t clip with my butt” or “shoes that will colormatch with blah” I can usually find it, even if it’s something that isn’t crafted.  I miss the boutique nature of SWG custom orders and I practically smother anyone who comes to me with a request for an outfit because I CAN DO THIS.  However, here’s the problem with custom orders in SWTOR – things are not crafted instantly.  Sure, I can queue them up, but then I have to do some serious out-of-game bookkeeping to track what I’m sending to whom and for how much.  It’s not like I can pre-make things that people are likely to want (like selling hilts) because I have no effing clue which of my…. 400+ recipes the person is going to want.  This slow crafting, which I usually don’t mind, is a severe disincentive to doing fashion custom orders.

Fortunately, I should be done with houseguests soon and will be raiding again, which will once again shift my focus away from my crafting woes.  Since, right now, I’m only logging on to craft, and it’s very woeful indeed!

  1. For those of you not following along on the twitterz, I did in fact get the last recipe a few weeks ago.  I am officially done. ↩
Posted in Crew Skills, Fashion, SWTOR Generally | Tagged Armormech, Cartel Market, Companion Gifts, GTN, Raw Materials, Server Transfers, Star Wars Galaxies, Synthweaving, Whining | 5 Replies

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