5/21/13

The Ugly Side to Dyes and Cats

As always, welcome to another installment of “holy shit, I can’t believe they’re wearing that” – dye and cat edition.

First up, we learn why we should limit the dyes that bioware comes up with.

baddye

Really, BW? Would that color scheme look good on any outfit?

And next, we have the train wreck that I could not stop staring at and screenie-ing: the cathar in a bikini.  It’s so… furry.

catkini catkini2
catkini3 catbutt

Um… um… I just don’t even.  Friends don’t let friends display furry butts.

Finally, we have a reader submission from Shintar!  Guys, if you want to submit to the hall of shame, you are more than welcome!

Bad Fashion Chiss

It was smart of the blueberry to hide his face because, yech, that outfit!

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    5/15/13

    Why Collections Don’t Do Much For Me

    I was pretty psyched about collections until I discovered:

    1. It only applies to cartel market items (AND NOT MY SPACE PANTS – unless there’s a whole screen I missed, but I doubt it)

    2. It only applies to full sets (except for some separate items, like invisible gloves)

    I have 5 level 50+ toons.  All of them are wearing cartel gear.  None of them is wearing a complete set.  For all my collecting I have exactly ONE set unlocked (and that’s just because I bound the handmaiden boots before I realized they sucked eggs).  Sometimes I do have a complete set, bound, but across multiple characters.  In most cases, parts of the set (not just the hat) were gross and I refused to buy them.

    My gunslinger is currently wearing the classic despot’s chest, which I might want my bounty hunter to wear at some point. However, I’d have to buy the entire rest of the set to unlock it.  And by the time I did that, I’d probably be better off just buying another copy of the classic despot chest (even overpriced) and mailing it to my bounty hunter.

    I can see collections being awesome for someone who purchases a full set and wants to crank out copies of that entire set.  But for me, it is a practically useless feature.  I wonder how other people are using (or not-using) the collections feature.

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      5/8/13

      It Is Predictably Easy To Make Me Happy

      Guys, you know what I’m going to say.  2.1 is dropping probably on Tuesday – and it’s going to be fucking amazing.

      1. Character recustomization.  OK, I know that some of y’all are peeved about cartel coins, and some are happy but let me do another WoW comparison, k?

      While it’s true that small changes in WoW cost in-game credits, all the larger changes (including skin color, facial features, all the way up to species) cost cold hard cash.  No stipend, nothing.  Pay it, in addition to not-at-all-optional subscription.  As someone who did 2 race changes, this is a big deal.

      Now, I’m pleased as punch that these species changes will be in cartel coins, which means I can use my stipend for part or all of them, and likely spend zero real cash on them if I don’t blow all my cartel coins on fashion first.  However, I will be miffed if the piddly little hair changes are too pricey, and it will make me just change hairdos less often.  Kind of like how I don’t change my outfit nearly as much as I’d like because of the cost of mod stripping and augmenting.

      2. Dye.  Yes, match to chest doesn’t cut it!  You see, as we’ve discovered, some items color match like crap.  Either the chest turns everything funky-bad, or the item in question just won’t behave with color matching.  Dye will solve the hell out of that.

      3. Collections.  This is very cool.  Two words: space pants.  I love those pants (using them for my current outfit, again) but I’ll be damned if I’m EVER running space missions again, ever, for any reason, ever. Yuck.  So if I really want them on another toon, I’ll buy the account-wide access and cackle whilst not avoiding gross asteroids.

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        5/6/13

        Latest Inductees Into The Fashion Hall Of Shame

        Hey guys! I haven’t been shirking my duties – I’ve been studiously screenshotting horrid fashion on the fleet and putting it up on ye olde fashion hall of shame.  Here are the latest inductees:

        kirahood1 kirahood2

         

        relaxedkini1 relaxedkini2

        Pants!  What have these people got against PANTS?

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          5/2/13

          My Totally Reasonable List of Demands for 2.1

          Hey there, Bioware.  Me again.  It seems like Santa Bioware has been busily working on my list, and practically half these things are accomplished.  Which means they have time for even more totally reasonable demands.  Hooray!

          1. More Zabrak Hairdos.  No, wait, that’s not right.  Attractive Zabrak hairdos.  You have metrics, or hell, just look around the fleet.  You see the same 2 hairdos repeated over and over because we girls don’t dig the receding hairline look.  So hand em over.

          2. Name changes are all fine and good, but if so many names are taken, that doesn’t do much for us.  People who haven’t logged in for over a year should lose their names.  Fair is fair.  They have had the opportunity to log in at any point during the last year as F2P, and yet they haven’t done it.  Clearly they aren’t interested.

          3. Let us toss our companions into the customizer.  I just want to get rid of Doc’s stupid beard, not change his entire head.

          4. Where’s my hood toggle?

          5. Body tattoos.  Why do you give us invisible shirts and those… lovely bikinis if you won’t give us tattoos to show off?

          XOXO

          Me

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            4/30/13

            MK-9 Components are Expensive

            Before 2.0, I could make bracers and belts, cheaply, to RE for parts for the top level (MK-6) augment kits.  It was resource intensive, but not that bad.

            Now for synthweaving and armormech, it’s total bullshit to get components for the new highest level (MK-9) kits.

            The cheapest you can get away with for armormech is 10 units of compound, 8 units of metal AND then 4 of the crafting material you can buy at the fleet vendor.  = 22 units of scavenging mats for each MK-9 component.

            Similarly for synthweaving except there are no craftable gloves, so we’re up to 8 Crystal, 10 fragments, and 6 crafting materials. = 24 units of archaeology mats for each MK-9 component.

            Other cheater crafters have it much easier.

            Cybertech = earpieces.  It’s 6 metal, 8 compound, and 4 crafting material = 18 units total, as opposed to 22 for armormech.  Not great, but better.

            Armstech = weapons.  It’s 6 metal, 4 compound, and 2 crafting materials!  That’s 12 units total and completely unfair!  They can also craft the actual kits themselves.

            Biostuff = Implants.  2+2+4 biostuff + 1 crafting mat = 9 total! But I’m not sure if biostuff costs the same per unit to gather as scavenging/archaeology. Also one implant crafting mat may be pricier than units of other generic crafting mats.

            It seems a foregone conclusion that one should RE implants, providing that biostuff and the associated crafting mat item isn’t significantly pricier per unit than gathering archaeology or scavenging.  Otherwise, weapons seems like the next best option.  Never ever RE synthweaving, armormech, or cybertech for components.  Ew.

            This post would not be possible without Mr. Robot, because they updated their database for 2.0.

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              4/23/13

              Darth Lipliner, Meet General Eyeliner

              Remember this fine specimen of a sith?

              I don't even have to reapply after drinking coffee.  Thanks, dark side!

              I don’t even have to reapply after drinking coffee. Thanks, dark side!

              Well, I was cruising along the consular story and I think he’s met his match.

              This mustache makes my lips look poutier, right?

              This mustache makes my lips look poutier, right?

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                4/19/13

                Sentinel In Makeb

                I yammered a few weeks ago about what I thought about the Sentinel changes before I had a chance to test them.  Now I am playing with them and I’m going to share my incoherent thoughts with you.  (I’m in process of writing the 2.0 Sentinel guide but it’s not nearly done.  Also whilst writing this, the Dev Blog came out.)

                Right now I’m leveling in Focus Spec, because it’s supposedly good AOE, crowd control, and other such nonsense for leveling.  Plus, it is the spec I know the least well.

                From the dev blog:

                Our intentions with Focus Sentinels in 2.0 are to continue to support their viable sustained damage, but to lessen the burst potential of Force Sweep. This isn’t solely about correcting issues though, so we’ve also added some gameplay improvements and better utility to Focus.

                Yeah, no shit.  Force Sweep was nerfed to the ground.  Don’t get me wrong, I’m not really a fan of only being able to do reasonable damage once every 10-15 seconds, but still, now my AOE kinda sucks.

                I am hating this spec.  I’ve done levels 51-53 and I can’t exactly put my finger on why I hate it.  I think it’s because there’s a lot of “charging up” you need to do for Force Sweep to be awesome (but less awesome than before), and when leveling, you just want to go in there and come on strong, like other classes can do, instead of having to charge up prereqs.

                When I charge in, I have to Force Leap, then Zealous Leap (for the auto-crit to Force Sweep).  At which point I have no focus left and have to Zealous Strike.  Now, should I Force Sweep right now?  Or build Singularity to further enhance the damage of the impending Force Sweep with Force Exhaustion (and will the mob on which I cast Force Exhaustion croak before all 3 ticks are done?).   Are all the mobs closest to me already dead from the Zealous Leap and Zealous Strike damage, plus the damage of my leveling partner?  (If Zen is up, then I have both Singularity and focus, and I can pwn face, but it’s obviously not always up.)

                I will say that Focus Spec has improved in single-target DPS because of the freebie Blade Storm that you get after a Zealous Leap.  Those things hit like trucks.

                Moving on, I did my first raid in Combat Spec and it was quite a lot to get used to.  Devs say:

                Combat has been criticized for being a little too simple to play. While they have lots of fun utility, their core rotation was a little boring. However, some players like a more relaxed playstyle, so it’s important to us that we don’t change things too much.

                To that end, we’ve helped unlock Combat’s most fun utility (Transcendence, right?), and livened up their core rotational gameplay with a deadly new proc effect.

                Relaxed playstyle my ass.  There’s nothing relaxed, now or then, about trying to jam buttons like a coked-out ferret to cram all your good abilities into a 4.5 second window.

                The major changes are the nerfing of Zen and the addition of Hand of Justice.  I’m still struggling with how to get the most out of Zen (from what I can tell, you get one extra GCD in your Precision Slash window).  Hand of Justice resets Precision Slash and lets you use Dispatch regardless of the health of the mob, but it completely throws off your timing!  If Precision Slash is now off cooldown but Blade Storm still has 10 seconds left, then what?  Do you use Precision Slash with your new Dispatch, or wait for Blade Storm to come off CD, at which point, did the Precision Slash reset do any good at all?

                I haven’t played around with Watchman because I think that the rotation has changed least of the three, despite being able to use (and find 5 focus for) Merciless Slash more often.  Oh hey, the devs said that too.

                Watchman has always had a strong rotation with good sustained damage and utility. We didn’t want to mess with the formula to Watchman’s success, so we just made them better at doing what they already do.

                I swear I thought this before they said it.  This will probably be my raiding spec just because I think I’m better at juggling varied cooldowns than trying to get my cooldowns to line up for a burst phase in Combat spec.

                A final note: Twin Saber Throw is badass.  It fills a serious gap in our abilities and is usable at any range.  I’m not sure how it will fit into a standard spank-n-tank rotation until the math nerds start crunching the numbers.

                twinsaber

                It also looks cool.

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