Welp, Patch 7.0 happened…
(1) Seasons changes
The weekly seasons changes are great! They allow me to get most of it done, around my schedule. Most of the time, it’s pretty flexible. Things like “get x number of syndicate plans” can be done in a variety of ways. A few crafting items too. A+ on that one. I just got my very own imp fleet stronghold and am saving up for the pub version. Not too long, I think.
(2) Combat styles and loadouts
Obviously what’s not to love about dual spec. OR 10-spec as the case may be.
In general, I’m having a bit of indecision because I’m kind of afraid to screw up my favorite toons. What if my secondary style gets nerfed into oblivion or becomes something I like less? Guides aren’t even available for half the styles. So… I’m leveling alts I don’t care about to try it out. Dumb, I know.
A small gripe about loadouts
Restrictions on switching in groupfinder queue SUCK. One of the things I was looking forward to is to do missions in dps spec while I waited for my heal-fp queue to pop. Nope, gotta sit in heal spec until it pops. Boooo, I say. In addition, it is still possible to queue as “heal/dps” but then if it slots you in as heals, you can’t actually switch to your heal spec. That is very very dumb.
(1) Story too short
Very short. Enough said on that.
(2) Must start story from Ossus
I have a bunch of lvl 75s. Some have been leveled using the story. Some ran flashpoints. But the closest to legacy of the sith content I can get is starting from Ossus (which gives almost no xp to a level 75). Then Onderon. Then Mek-Sha. Repeat. I’m dying of boredom here. By the time I get to Legacy of the Sith, I’m at 80 and don’t care.
(3) The Class Nerfs
I’m not happy about having what I consider to be must-haves behind a choice wall.
Scoundrel crotch kick is no longer baseline. I can’t spec into it because I need to spec into “clever surrender” which makes my dodge drop threat. And the reason I need to do THAT is because they removed my threat drop! A healer that can’t drop threat is a dead healer. And disappearing act has a depressingly long cooldown. Without crotch kick, I have limited options for hard stun, depending on whether the mob is a basic or higher level (thermal grenade, flash grenade – which is also behind a choice wall). Hard stuns are kind of important for some mechanics…
Commando hold the line also no longer baseline, and there is no longer an option to make it speedier. This means that the only effective way to get out of the bad is booty scoot. I fully admit it is my own incompetence that makes this a huge problem. I need my speed boost to go forward. No matter how much I practice with swiveling the camera and tapping and all that bullshit, I run into walls or off cliffs. No thank you.
There are many more things. I’m too annoyed to list them. You’d be too annoyed to read my long list.
What do you think about the changes?