So, those late companions, man… it feels like someone punched me in the wallet every time I make one of them displeased. In the beginning, your companions give you +15 for good, and even if you’re a total asshole, it’s usually somewhere around -30. Ok whatever. With the later companions, however, they gain a lot more affection per conversation choice and also lose more if you piss them off.
Now, if I’m giving my newly-minted companion some gifts and he suddenly wants to chat, hey cool, more affection. Well, maybe not. If I suck up, then I get more affection. If I say something my companion hates, it could be -100 or more! Now, -100 can be a lot of cash when you consider companion gifts. I lost 500 affection with Scourge in the course of 1 conversation and it was expensive to bribe him back to being my friend. It’s pretty demoralizing to end a companion-requested conversation with less affection than you started.
So what do you do? Stay true to yourself? Or give lip service to your companion to avoid paying out the nose?
It’s even trickier with romance options. For example, the husband has a female consular and has no intention of getting cozy with Iresso. So she’s tactfully letting him down easy because shutting him off completely results in the -100 Of Cash (not to be confused with the -1 Of Shame). Then he gets to a point in the conversation and his choices are:
(1) [Flirt] Let’s make out.
(2) [Flirt] Let’s BSOCK.
(3) Fuck off and die.
Ok, I’m paraphrasing. And exaggerating for comic effect. But he’s like… argh this is going to cost me! Thankfully (and surprisingly), option #3 did not cost any affection, but still… how much is it going to cost my character not to sleep with this guy? Ugh. Not a conversation I want to be having in my head.
Well, you say, just don’t care about affection. Which is totally fine for you non-crafters out there. But I need for them to crit on all the things or it makes it (you guessed it) expensive for me. So it’s money either way. Money to buy their love, or money lost for lack of potential crafting bonuses.
So, dear readers, does companion affection affect how you play? If so, is it driven (even a little) by cost?