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Hawtpants of the Old Republic

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Tag Archives: Upper Hand/Tactical Advantage

Patch 1.2: Want And Do Not Want

Hawtpants of the Old Republic Posted on March 20, 2012 by NjessiFebruary 24, 2014

Patch 1.2 is bringing a lot of fixes to annoying bugs and stuff, but also some serious changes and rebalancing.  In no particular order, I’m especially excited about some of the changes, and especially hateful of others. Want: Fashion Strip … Continue reading »

Posted in Crew Skills, SWTOR Generally | Tagged Gear, Healing, Jedi Knight, Legacy, Patch 1.2, Scoundrel/Operative, Sentinel/Marauder, Smuggler, Synthweaving, Upper Hand/Tactical Advantage | 14 Replies

Upper Hand: How the Eff Does That Work?

Hawtpants of the Old Republic Posted on January 17, 2012 by NjessiOctober 6, 2012

Upper hand1 is difficult.  I’m having trouble wrapping my brain around it and it will take even longer for it to be second nature.  But I’m assuming that everyone else is having the same problem, right? The “Build and Consume” Model … Continue reading »

Posted in Theorycraft, User Interface | Tagged Guide, Healing, Sawbones Spec, Scoundrel/Operative, Smuggler, Upper Hand/Tactical Advantage | 6 Replies

Tracking Buff Procs

Hawtpants of the Old Republic Posted on December 27, 2011 by NjessiDecember 27, 2011

Yes, I am whining again about the UI.  But seriously! OK, I have this… thing called “upper hand.”  Without getting too technical for you non-smugglers out there, certain abilities trigger “upper hand” and certain abilities consume it.  I can have … Continue reading »

Posted in User Interface | Tagged Buffs and Debuffs, Epic Fail, Healing, Smuggler, Upper Hand/Tactical Advantage, Whining | 2 Replies

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