This is my second time playing through the Imperial Agent story.  The first time, I went goody-goody. This time I’m pretty ruthless in getting the job done.  Collateral damage, whatever.

Usually you know the consequences of your actions.  The NPC’s make that very clear when you are making your choices.  If you don’t directly kill someone, you are well aware if your decision will nonetheless cause their death.

Then I got to Balmorra and my world got turned upside down.

***SPOILERS BELOW**** (Imperial agent storyline, Balmorra)

My job is to get in the good graces of the resistance cell leader so that I can off their head honcho who is in an undisclosed location. Sanju Pyne is my contact on the planet. He is quite squeamish about collateral damage and tries to soften the blows of my misdeeds that I must perpetrate in furtherance of my mission.

My first task is to obtain some batteries which, Sanju informs me, are going to be used to blow up people, woe woe woe.  If I fail to hand them over, I jeopardize the mission.  If I hand them over, people croak.  His idea is to run them through some machine that will fry them, and we can just pretend they were broken when we got there.  OK, fine, light side choice, dammit.  The resistance cell leader isn’t particularly pleased, but it doesn’t blow my cover.

Same deal with my second mission.  It’s a list of names of people who will be offed if we don’t warn them first.  I’m like FINE, Sanju, warn them.  So they are warned, the attacks on them are thwarted, the resistance isn’t particularly pleased, but don’t suspect my tampering.

(Incidentally, here, I should point out that there is almost never a downside to picking the light side choice.  These choices had the potential to completely blow my cover, but my cover was not blown, people didn’t die, and I got to have my cake and eat it too.  Munch munch.)

After all this, Sanju is making googly eyes at my operative.  She’s making googly eyes at him and trying to ignore the hair.  They go off holding hands, and I have no illusions that BSOCK occurred because, seriously, it’s Sanju the boy scout.

Kaliyo rolls her eyes in the background.

Kaliyo rolls her eyes in the background.

Second time around, my sniper is having none of Sanju’s hairbrained ideas.  No, she responds both times, I can’t do anything to blow cover.  Collateral damage happens, it’s part of the job.  Sanju isn’t happy, but whatever.

So then I wonder if he’s going to want to go on a date after their little disagreements.  The consequence I foresaw and was ready to accept is that he is disgusted and wanders off.

The consequence that I totally did not see coming is that the resistance cell leader, extra-pleased with my work since the goods came back intact this time, shot Sanju dead without any warning or dialogue choices from me.  Apparently, he was unnecessary baggage since I was far better than him at doing resistance shit.  In the previous version, I had botched my chores a little, so I guess Sanju was worth keeping around.

I didn’t get a screenshot because my jaw was just about on the floor.  There will be no BSOCK in the evil version of things – at least not with Sanju Pyne, RIP.


Unintended And Unforeseen Consequences — 8 Comments

  1. Imperial Agent is definitely the best storyline. I enjoyed it most by not choosing to go Light or Dark at the beginning, but with more arbitrary rules – I decided my Agent was a completely loyal Imperial citizen who truly believed that the Empire was the best choice for the galaxy, and would do anything to help it and achieve her missions.

    I ended up about Neutral, which is interesting. Lots of both Light -and- Dark choices; nothing selfish, all in the name of the mission.

    The only problem is now I have no idea how to play my -second- Agent. At least picking only Light or Dark lets you do the other one the second time. XD

    • I’m generally a fan of neutrality and letting the story go where it will, but I *still* didn’t have the legacy perk for being full light side, so I played my agent that way to get Unity. Dorky, I know, but I had a bunch of high level toons and none of them could resist killing the occasional (or not so occasional) idiot and muddying their alignment.

      • I got full Light Side with a Jedi Knight. I think Full Light is boring, but doing it on a Jedi is certainly easiest (it helps that I don’t think the female JK voice is very good at Dark Side).

      • Too late now, but light/dark 5 perks only cost 250k credits. Definitely undercosted compared to how much work it is, though you don’t get the achievement.

  2. I had forgotten all about that, but now that you mention it, I remember witnessing that very same situation on my ex-boyfriend’s agent playthrough and being like: “WTF?! Did she really just do that?!”

  3. This reminds me that I had one of those “option 4” moments with my baby sith juggie. This post has spoilers for Balmorra Imperial of any class.

    ***** SPOILERS *** in 3, 2, 1…

    I’m merrily curb stomping farmers and poisoning their crops when I run across this data pad. The pad tells a sob story about the previous tenants wanting to be friends with the Imps, but the deal turning sour because of a feud with one of our captains. When I say “deal went sour”, I mean the captain showed up with troops and wiped them out… ALL OF THEM!

    On the one hand my sithie approves of the liberal use of force. On the other, he’s incredibly annoyed at having to curb stomp the new tenants when we could have had the old tenants farming for us. So he goes to confront captain whats-his-name about his disturbing lack of vision. In response the captain spits out a rambling blubbering LIE. You do not LIE to a being of pure hate, it’s just not done!

    I consulted the sith handbook for what to do when a subordinate first inconveniences you, then lies to you. On page 142 it says:

    1.) Apply a force choke.

    2.) While maintaining the force choke, inform him that he has failed you for the last time.

    3.) Continue with force choke until he stops moving.

    Sadly I could only take his bribe or eat light side points to report him. They just don’t make sith like they used to I guess…

    • I get annoyed when the dark side option is to accept a bribe rather than slaughter. For example, on Hutta for EVERYONE, when you meet the black death who is killing the natives, you have to take the light side option to reject his bribe in order to move on to the dark side option of shooting him in the face. Armed with this knowledge, I always reject the bribe, but it’s rather counterintuitive that you have to take a light side option in order to get to the darkest dark side option.

      • Diplomacy crew skill is the great equilizer when you want the story to go a certain way, but your alignment to go another.