I’ve been running some flashpoints as my operative healer lately, and there is something that tanks do that drives me up the WALL.
First, the problem tank is constantly running to the next pull super-far ahead of the rest of the group and doesn’t wait for anyone to catch up. OK, fine, whatever, jerk.
But Then He Leaps. And guess what? Now he’s out of range. Greaaaat. All the mobs are focused on the tank, and all he has to help him is a stack of pre-hots.
Now, I have to get in range of Sir Idiot, and FAST, which forces me to ROLL. Possibly twice. And you know what that means… yep 50% of my resource bar is gone.
As soon as I catch up, I’m spamming my biggest and most expensive heals to catch up on the healing I missed by being out of range, which depletes the rest of my resource bar, since I’m already at slow regen levels from the aforementioned rolling. Then I’m forced to pop Adrenaline Probe to give me back my energy. Which works, unless The Idiot has done the exact same thing on the previous pull and my probe is still on cooldown.
In conclusion, tanks, do not leap until your group has caught up. This should be tanking 101 but it apparently is NOT.