Getting Raid Ready (Again)
… I mean ops. Totally Ops. So, I hit 55 on my Marauder, and it’s been a mad scramble to get my butt ready for raids ASAP. But it’s totally different this time! Granted this is a new character, a … Continue reading »
… I mean ops. Totally Ops. So, I hit 55 on my Marauder, and it’s been a mad scramble to get my butt ready for raids ASAP. But it’s totally different this time! Granted this is a new character, a … Continue reading »
Before 2.0, I could make bracers and belts, cheaply, to RE for parts for the top level (MK-6) augment kits. It was resource intensive, but not that bad. Now for synthweaving and armormech, it’s total bullshit to get components for … Continue reading »
I already wrote this post over on my guild blog and have no desire to repeat it here. So if you need an Augment Kit 101 lesson, scurry over there. There are a lot of these guides out there, so … Continue reading »
Patch 1.3. I was right to panic. There is so much to do! And I won’t be online until Wednesday, so other people will get a head start. THE HORROR. Gather All Recipes. For armormech and synthweaving that should be … Continue reading »
Patch 1.3 looks beyond awesome. However, in my little corner of the universe, I’m freaking out… Augment Kits Presuming everyone already has augmented weapon(s), chest, head, and legs, we will still need to augment 10 more pieces: boots, gloves, bracers, … Continue reading »
Disclaimer: I could be wrong some (a lot of) things here, the “answers” are clear as mud and I didn’t try to test everything. In the interest of getting you an article while it’s still relevant, I’m taking my best … Continue reading »