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Hawtpants of the Old Republic

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Tag Archives: Augments

Getting Raid Ready (Again)

Hawtpants of the Old Republic Posted on June 24, 2013 by NjessiJune 24, 2013

… I mean ops. Totally Ops. So, I hit 55 on my Marauder, and it’s been a mad scramble to get my butt ready for raids ASAP. But it’s totally different this time!  Granted this is a new character, a … Continue reading »

Posted in Crew Skills, Operations | Tagged Augments, Consumables, DPS, Gear, Lightsaber, Meters, Raid Meters, Raid Preparation, Respec, Sentinel/Marauder, Shopping | 5 Replies

MK-9 Components are Expensive

Hawtpants of the Old Republic Posted on April 30, 2013 by NjessiApril 30, 2013

Before 2.0, I could make bracers and belts, cheaply, to RE for parts for the top level (MK-6) augment kits.  It was resource intensive, but not that bad. Now for synthweaving and armormech, it’s total bullshit to get components for … Continue reading »

Posted in Crew Skills | Tagged Alts, Augments, Failing at Math, Gear, Patch 2.0, Whining | 7 Replies

Augment Kits: How The Eff Do They Work?

Hawtpants of the Old Republic Posted on June 26, 2012 by NjessiJune 26, 2012

I already wrote this post over on my guild blog and have no desire to repeat it here.  So if you need an Augment Kit 101 lesson, scurry over there.  There are a lot of these guides out there, so … Continue reading »

Posted in Crew Skills | Tagged Augments, Patch 1.3, The Snark Side | Leave a reply

Clinging To My Towel For Dear Life

Hawtpants of the Old Republic Posted on June 25, 2012 by NjessiOctober 27, 2012

Patch 1.3.  I was right to panic.  There is so much to do! And I won’t be online until Wednesday, so other people will get a head start.  THE HORROR. Gather All Recipes.  For armormech and synthweaving that should be … Continue reading »

Posted in Crew Skills, Fashion, SWTOR Generally | Tagged Armormech, Augments, Gear, Njessi Is A Spaz, Patch 1.3, Recipes, Synthweaving | 4 Replies

Why I’m Freaking The Eff Out About Patch 1.3

Hawtpants of the Old Republic Posted on June 6, 2012 by NjessiJune 6, 2012

Patch 1.3 looks beyond awesome.  However, in my little corner of the universe, I’m freaking out… Augment Kits Presuming everyone already has augmented weapon(s), chest, head, and legs, we will still need to augment 10 more pieces: boots, gloves, bracers, … Continue reading »

Posted in Crew Skills, SWTOR Generally | Tagged Armormech, Augments, Njessi Is A Spaz, Patch 1.3, Recipes, Synthweaving, Whining | 7 Replies

Reverse Engineering, Fashion, and Set Bonuses After 1.2

Hawtpants of the Old Republic Posted on April 13, 2012 by NjessiApril 13, 2012

Disclaimer: I could be wrong some (a lot of) things here, the “answers” are clear as mud and I didn’t try to test everything.  In the interest of getting you an article while it’s still relevant, I’m taking my best … Continue reading »

Posted in Crew Skills, Fashion, Operations | Tagged Armormech, Augments, Gear, Mods, Patch 1.2, Synthweaving | 2 Replies

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