Patch 2.8 Notes According To Me

Wall of Text notes are up.

And here’s what they’re doing to sentinel/marauder watchman/annihilation:

  • Annihilate now deals more damage and costs 4 Rage.
  • Vicious Throw and Annihilate now have a 25/50/75 percent chance and Vicious Slash now have a 15/30/45
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I Put On My Big Girl Pants And Did An Op

Two, actually.

First was a 16-man Scum & Villainy Story Mode PUG.  Normally, I hate pugs.  But, in a fit of stupidity, I accepted the invitation.  Here’s why:

  • I need gear
  • I don’t know the fights at all and if
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Joining The Side That Has Cookies

So, I’m moving to the dark side.  The sith side.  The side with the silly accents and awesome fashion.

When we first started the guild, we voted on faction.  Republic won by one vote.  Now it’s over a year later, […]

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New Skill Trees For Patch 2.0: I Like the Destination, but the Journey Looks Scary.

I haven’t spent a whole crapton of time on the new talents and the trees, because everything is subject to change.  I’m pretty late to the party on this one.  (By the way, I’m using the SWTOR Spy PTS talent […]

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Sentinel Builds for 2.0: Initial Thoughts

I finally got around to playing with the skill trees for Sentinel.  Yeah, I know, I’m behind.  SHUT IT.  I used the Swtor Spy PTS calculators.

At first glance, it looks like Combat gets a good headstart, because dual […]

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Adversity Makes You A Better Player: Leveling Without Healing

If you had been sitting in my computer room around January of this year when I was leveling my Jedi Knight, you would have heard the swears flying, and it mostly sounded like this:

Why the fuck don’t we get

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