Spoiler Policy

Now, I know a lot of people are concerned with spoilers in such a story-oriented game.  So here’s how I’m going to handle spoilers.

What is a spoiler?

A spoiler is something that gives away the story elements of the game.  Such as: “You find out that so-and-so is some other dude’s father in Quest X”.  That would be a spoiler.

Things that are NOT spoilers: talent trees, evaluation of skills and combat, gameplay, companion names and abilities, gearing, theorycraft, etc.

If you don’t want to know anything before you see it in-game, avoid blogs.  Srs.

If the entire post is full of spoilers:

  • I will put SPOILER in the title and then again put a warning at the start of the article.  Hopefully, people will be alerted to STOP READING.
  • On the website, I will do a “read more” cut so that the spoilers do not appear on the front page.  You will have to click through to see the whole spoileriffic post.
  • Within the feed reader, I will put copious warnings in the title and at the beginning of the article, but you are responsible for stopping reading.  Upon polling readers, it was apparent that truncated feeds are more annoying than self-policing your reading.

If it is a small spoiler (a paragraph or less):

I will simply black out the text like so.  This will require you to highlight the text to read, and is a bit of a pain.  However, a javascript pulldown or similar button to display the hidden text would not work within a feed reader or a mobile theme.

Do you have a better way?

Let me know.  I’m amenable to changing the method if this isn’t working.