Hello there! Yesterday, bioware posted some projected changes in 2.7, and I’m going to mention the ones that are interesting to me. Because, ya know, my opinion is important.
With a few exceptions, these are PvP nerfs that have less effect on PvE play. Sage and Sorcerer DPS gets some serious quality of life changes that prevent squinting at buff bars all the time.
On to the changes!
The RNG is essentially being taken out of both DPS specs. Instead, there will be stacking buffs that happen predictably when you cast specific abilities, and you’ll be able to plan your rotation around casting X twice and then casting Y with 2 stacks of X.
This makes me rejoice – and also put my sith sorc on the shelf until 2.7 rolls around. No point in suffering with watching for stupid procs when I can just level something else while I wait.
In an effort to balance out pvp, they’re taking out spammable roll-forward and creating a cooldown, but making the roll energy-free. You will get 2 rolls in a row before it goes on cd. In my mind, this is a PvE buff. It allows you to get out of the bad without worrying about dipping too low in energy and screwing over your regen for future healing. It’s on par with force speed and that roll that those cheater gunslingers/snipers get.
Defense screen/Shield probe is buffed (slightly) for all, including those cheater gunslingers/snipers. You can use it more often, but its duration is decreased. Absorption is also increased.
However, there is a nerf. You know how you can use your insta-heal on a target below 30% and get your upper hand/tactical advantage refunded? SPAM SPAM SPAM until they’re above 30% right? Well that’s OVER. 6 second lockout after the first. You can keep spamming your insta heal but you won’t get your UH/TA stacks refunded.
Sentinel/Marauder (and Guardian/Juggernaut)
This is almost a completely PvP change. You now need a target for your aoe stompy. There are some nerfs to secondary (non primary targets) in PvP, but the PvE damage is still the same. The only annoying thing is finding a target that won’t be dead (usually in trash packs they have an unfortunate habit of croaking at inconvenient times). So it’s a PvE annoyance, but not a nerf per se.
And I don’t care about the rest because it doesn’t affect me. You PvPers might want to take a closer look, however.