Patch 2.8 Notes According To Me

Wall of Text notes are up.

And here’s what they’re doing to sentinel/marauder watchman/annihilation:

  • Annihilate now deals more damage and costs 4 Rage.
  • Vicious Throw and Annihilate now have a 25/50/75 percent chance and Vicious Slash now have a 15/30/45
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This Is Madness [Sparta Joke Here]

Here's one of my new rotating banners on the site - the baldy rattatouille sorc lightning all the things.  I swear, they have the best cut scenes.

In my neverending quest to find a class that I like that is more useful in a raiding situation than being the second marauder (being the first marauder is fine, the second is overkill), I started up a sorcerer.  I […]

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Patch 2.4.1

I’m late to the party on these patch notes.  Too busy divorcing Corso and punishing Quinn.  Anyhoo, here is what caught my attention:

Interface Editor improvements for the focus target window:

  • New options for the Focus Target Window (that
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I Put On My Big Girl Pants And Did An Op

Two, actually.

First was a 16-man Scum & Villainy Story Mode PUG.  Normally, I hate pugs.  But, in a fit of stupidity, I accepted the invitation.  Here’s why:

  • I need gear
  • I don’t know the fights at all and if
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Things I Am Psyched About

OK boys and girls, enough whining.  Let me share what I’m psyched about!

Character recustomization.  AAAAAA!!! Undignified squealing! I want this so bad you have no idea.  I just don’t even KNOW what I’d do first.  This is the […]

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Sentinel Builds for 2.0: Initial Thoughts

I finally got around to playing with the skill trees for Sentinel.  Yeah, I know, I’m behind.  SHUT IT.  I used the Swtor Spy PTS calculators.

At first glance, it looks like Combat gets a good headstart, because dual […]

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