Last night, not for the first time, I wished there were another dialogue option, as the three given me were far from what I wanted to say.
Let me set the scene (vague enough to avoid spoilers): I go to rescue this dude, and he’s an insufferable asshole. I say something like “I’m here to rescue you.” And he replies along the lines of “You’re a filthy alien blech barf oh ew, the horror, blah blah.”
At this point, I’m in no mood to rescue his sorry ass. I’m kind of in the mood to do the opposite. So when the option (finally) came up to kill him, I didn’t hesitate to pwn his FACE.
I head back to the quest giver who is seriously pissed off. “You killed him! Why?”
At this point I get 3 options, none of which were along the lines of “He was a total asshole,” “He needed to learn manners,” or anything of that sort. Clearly, the encounter is supposed to goad you into killing the jerkface (and it worked) but the option to give that as a response is not there.
A similar thing occurred in another storyline, and irked me even more. There’s a mystery concerning a companion – the answer to which is so painfully obvious to even the most dense observer. Yet, when asked about what is going on, your possible responses do not contain a Sherlock Holmes exposition of the situation. Rather, they are along the lines of: “I don’t know,” “I don’t care,” and “Don’t let it get to you.” That is so incredibly frustrating to have you, the player, in the know but be unable to get your toon to express your knowledge of the situation because your toon is, apparently, incurably stupid.
Obviously BW can’t make infinite dialogue options for every thought a gamer might have. However, in some places, the obvious choice isn’t there, and that can be really annoying.