Last night, not for the first time, I wished there were another dialogue option, as the three given me were far from what I wanted to say.

Let me set the scene (vague enough to avoid spoilers): I go to rescue this dude, and he’s an insufferable asshole.  I say something like “I’m here to rescue you.” And he replies along the lines of “You’re a filthy alien blech barf oh ew, the horror, blah blah.”

At this point, I’m in no mood to rescue his sorry ass.  I’m kind of in the mood to do the opposite.  So when the option (finally) came up to kill him, I didn’t hesitate to pwn his FACE.

I head back to the quest giver who is seriously pissed off.  “You killed him! Why?”

At this point I get 3 options, none of which were along the lines of “He was a total asshole,” “He needed to learn manners,” or anything of that sort.  Clearly, the encounter is supposed to goad you into killing the jerkface (and it worked) but the option to give that as a response is not there.

A similar thing occurred in another storyline, and irked me even more.  There’s a mystery concerning a companion – the answer to which is so painfully obvious to even the most dense observer.  Yet, when asked about what is going on, your possible responses do not contain a Sherlock Holmes exposition of the situation.  Rather, they are along the lines of: “I don’t know,” “I don’t care,” and “Don’t let it get to you.”  That is so incredibly frustrating to have you, the player, in the know but be unable to get your toon to express your knowledge of the situation because your toon is, apparently, incurably stupid.

Obviously BW can’t make infinite dialogue options for every thought a gamer might have.  However, in some places, the obvious choice isn’t there, and that can be really annoying.


Comments

Dialogue Option 4 — 5 Comments

  1. “That is so incredibly frustrating to have you, the player, in the know but be unable to get your toon to express your knowledge of the situation because your toon is, apparently, incurably stupid.”

    Agent storyline in a nutshell.

    • That storyline seriously. There were a few times when I wished I had a dialogue option that said “Fuck all y’all and the horse you came in on, I’m done with you assholes at intelligence and the sith and all you guys. I’m moving to an island with bug boy.” Instead it was “oh yeah, I live for the empire.” Blech.

  2. I’ve done my fair share of hitting escape. I did it a lot on my first character (Jedi Guardian, Light side points!). I calmed a little on my smuggler – only hit ESC when it was just completely not even close to what was even hinted at on the conversation wheel. Same on my bounty hunter. Now on my trooper, I have the light side/dark side wheel visuals turned off. I’m in the ‘Screw it, this is the least ridiculous choice.” mode. I’m also really tired of seeing a paragraph of explanation, and then just screaming “FOR THE REPUBLIC!” as a response.

    • Yeah, that’s a completely separate problem – when the dialogue that is said is not the dialogue that you THINK is going to be said, based on the choice you make. “No, that wasn’t supposed to come out TOTALLY EVIL!” I picked the option “Sorry” on my sorc the other day, and what I got back was something along the lines of “Too bad, so sad, QQ moar.” It said “Sorry” not “[Insincere] Sorry”.

  3. That first example soooo reminds me of a situation my – for the rest – (SPOILER) light side V sorc found herself in. I was so annoyed that I didn’t have that “4th” option either! I told myself the dark side points didn’t count. After all, who knows how I saved the galaxy from that blight!