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You Can Go Home Again: Characters, Crew, and Identity. — 9 Comments

  1. Was neat hearing about your character bonding experiences! Being able to feel immersed and like a class is a good fit is definitely nice!

    Have to agree about the crews as a team bit. I’m not far enough along on my Bounty Hunter and the only other person where it felt like that was with my Agent. My crew members actually talked to each other when I wasn’t around and would talk to me about it and it was pretty neat! On my warrior and inquisitor I feel like it would, realistically, be a terrible idea to ever leave the ship for fear that I’d come back to my entire crew being dead. I guess the idea is that they all fear and/or respect me too much to murder each other while I”m gone. I don’t know.

    I had trouble with the jedi storylines for the same reason though. I just felt like a lot of the time what I ended up saying didn’t match what I wanted to say. I sort of imagined that as a recently christened Jedi I wouldn’t be quite at Obi-wan levels of calm and noble, but it often sort of felt like it forced me in that direction. Or it made me too evil if I chose some of the other options.

    Sith are just as bad on the opposite end of the spectrum. I love my characters but sometimes when I choose a dark side option I’m doing it because it makes sense in context. Like when someone kills my apprentices and I am not going to just shake their hand and let them walk away. And when my character says something like “time to go a-killing” or “I’ve been looking for an excuse for violence” or something, it just feels like the response of a mindless sadist.

    But as I’ve leveled most of the Empire classes already (and don’t know anyone Republic side anymore) I tend to just tab through conversations unless they’re story related.

    • You are SO RIGHT about the sith being “too evil” just like the jedi are “too good.” I have yet to get past the character creation screen with the sith warrior because the evil british lady informs me that it’s “time for a bloodbath” which is.. yes, mindless sadist, exactly.

      I was pretty hopeful when I started out my inquisitor, because you start out as a slave from humble beginnings, so it makes sense that you’d mouth off to your superiors a little and not (necessarily) have that same entitled and bloodthirsty attitude. It seemed, at first, like there was serious character freedom to do your own thing, and not being boxed in like the consular who is “more powerful in the force than I was at 4 years old” blah blah. But soon after that it was typical “FEEL MY STRENGTH” and “how dare you speak to ME that way” all that sithie nonsense.

      • Yeah, even playing a very light side sith inquisitor my options still came across like that. I understand they can’t program 90 different options for every alignment very easily, but it would have been nice if they at least let me explain to a companion or something that I’m just acting like a dick so the sith don’t bury me alive or something. At least that might make me feel a bit better.

  2. I totally understand where you’re coming from here. I was on SWTOR for the first couple months and then i hit a wall and quit. My main toon was a consular and I realized i just couldn’t stand him. He was preachy, self-righteous and deadly dull, plus the soul patch I had picked for him looked more and more (AND MOAR) ridiculous as I leveled up. I hit the end of chapter 1, unlocked my legacy and I was kind of done. Add that to some computer issues and I just up and quit the game entirely.

    I came back about 6 weeks ago and I restarted completely. I left my legacy on whatever destination server it was languishing and rerolled on a new one. I did each class through the starting planet to get an idea of what I enjoyed and now I’m powering though the JK storyline to start a new legacy. The Jedi are still rather unlikeable C’mon BW – Obi-Wan had a personality! Jolee Bindo was one of the funniest characters in SW history. Jedi CAN be fun and flippant sometimes.

    Finding the right class can be tricky. I’m with you, I dislike the smuggler/agent style but enjoy the characters. I picked JK just because I wanna be Luke Skywalker at least once in my life. I think you give the Sith short shrift though – the Inq can be as snarky as the smuggler. The warrior is basically a homicidal version of the bad guy in a John Hughes movie. It’s fun.

  3. I can’t really comment on play style, but I really like my Sniper (cover and all) and the character and everything…
    and the story especially!

    about getting attached to your characters, I don’t really feel the same way… I agree in the fact that I hardly can make myself play a male character… but for different reasons, because I don’t… feel as myself when I play my chars, instead, they’re just a 3rd person (especially in 3rd person view) that I’m controlling.
    and … aesthetically, I much prefer playing a female character than looking at a male one throughout the game… however, mostly I picked my character gender by voice actor/ress… as such, I really enjoyed the voice of female Agent (who played female Hawke in Dragon Age 2) I also made a female trooper, because, well… I’m a big FemShep (Mass Effect series) fan… and she’s voiced by the amazing Jennifer Hale… and in general, female voices are also more pleasing to hear as well… and besides, badass girls are just AWESOME!

    the one Male char I have made so far was the male consular, because it’s voiced by Nolan North (voice of Nathan Drake)

    for companions, since I only advanced till 50 and have more than 2 companions (including ship droid) on my Sniper… I can’t really comment about their relationship with another in other classes, but the Sniper story is very very solid, and the companion relationship (especially between Doc and Vector) are very interesting as well

    also, I try to be as ironic as I can, a Light sided Empire (sniper + inquisitor + marauder), and Dark sided Jedi (consular) (my trooper’s light side though)
    My sniper makes somewhat of a sense, because since she’s not exactly Sith, she isn’t inherently “evil” and she works for the Imperial Intelligence, an agency (although heavily controlled by the Siths) has a prime objective of helping the CITIZENS of the Empire, so whatever is more “righteous” makes sense to be picked… she does not want to inflict pain or suffering, but if it comes to something that threatens the empire, she won’t hesitate to take it(them) down…
    my Marauder, is a bit confusing… the choices I make and what comes out of her mouth doesn’t make too much sense and a bit contradictory (being a Sith and all) but it’s fun on my consular, being light sided at critical points (which sometimes I hate the choice) but mostly because she’s just SO SARCASTIC!!! it’s just SO FUNNY to watch, when she’s going a bit rebellious…

    It was a bit weird on the Consular side however… I try to make him dark (and only lvl 12 so far) but after picking the Dark choices (most of the time involved death of someone) my master seemed so appalled at what happened… but one weird occurrence was at the end of Esseles where he was demanding credit reward, and the next choice (perhaps I picked too fast) he kindly says “I don’t need your credits” … he just DEMANDED rudely for it 1 sentence earlier… and now doesn’t want it?! WHAT?…

    • I have an evil consular (my only really evil toon) and it’s just funny… I don’t think the evil options are incorporated into the story very well. I remember when Master Yuon was appalled and gave me a talking-to and then said, casually, “moving on, we have to blah blah blah”. Clearly no matter WHAT evil things you do, she’s still going to give you the next task, which, to me, doesn’t make a whole lot of sense. If you botch the first task by being evil, why would the jedi council keep entrusting you with future tasks? Makes no sense. And, if you’re that evil, why are you accepting the assignments? I guess to sabotage them, but that seems like too much effort to me.

      • yeah… started reading Darths and Droids (from one of your blogroll links… LOVING it btw) and thought, if it was an actual GM and PCs game in the DnD style with dices, a LOT of the choices we make would DRASTICALLY change the outcome of the game… but I guess there really wasn’t much choice other than to “OMG HOW COULD YOU!” then moving on to the scripted sequences…
        as if they made ALL viable choices and had major consequences, by the end of the 20ish hours, there would be as many choices as there are players… (in the millions) not very doable =b

        • Yeah I don’t begrudge them lack of quest “forks” considering that it’s a fully voiced game. Although Garza could send my toon in front of a disciplinary panel with the number of times I disobey orders…

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