Patch 1.2 is bringing a lot of fixes to annoying bugs and stuff, but also some serious changes and rebalancing. In no particular order, I’m especially excited about some of the changes, and especially hateful of others.
Strip all the mods from purples (like Columi gear). Do you understand how dorky I look in my columi gear? REALLY DORKY.
Augment Slots In Crafted Oranges. Not only CAN I strip my mods out of my columi gear and put it in oranges, but there will actually be a stat bonus for doing so if there’s an augment slot. I will re-craft all the things!
Synthweavers Make Some Augments. O RLY? This just keeps getting better and better.
Moddable Belts and Bracers. Orange legacy gear? Whatever. Orange legacy belts and bracers? GIMME. (I might add that for my highest level legacy gear, the moddable belt is a LEAF BUTT. I wish I were joking.)
Force Kick doesn’t cost focus. One would think that I would be smart enough to save one lousy focus in case I need to kick. I am not smart enough and missed an interrupt. This change is for idiots like me.
Dispatch can be used on targets at 30% health rather than 20%. Well good. I mean, the Columi set bonus buffs Dispatch and really it’s a craptastic bonus if dispatch can be used 1/5 of the time (and pretty much not at all on trash/adds).
You can now have 3 stacks of upper hand. Um, yes. As mentioned before, it’s always good to keep one stack up at all times to get the passive healing bonus, which means you have 2 more stacks to play with instead of just 1.
Duration of Upper hand increased. Yay! Now the stupid thing won’t fall off just as I’m about to use it.
Do Not Want:
Removal of Giggle from Smuggler (upon Upper Hand proc). Ok, guys, seriously, how the fuck am I going to know if it’s procced? The awesome indicators on the UI, har har? Gimme mah giggle back.
That dumb legacy stuff. I won’t rehash, I got a link.